Condottiere
SOC-14 5K
Intelligence
For roleplaying, probably the most important characteristic, because this is the nexus all the sensations and perceptions of their surrounding environment gets filtered and analysed by the character, and then a course of action, or inaction, is decided upon.
The norm is, as with almost everything else, between six and eight, which could be eighty-fivish, hundred and one hundred fifteenish IQ points, or thereabouts.
You could probably play a character with two intelligence points, but the chances are you'll be repeating the word Hodor for the rest of gaming session. In most cases, this can't really be that rewarding, even if you decide to play a barbarian half orc. And a minus two dice modifier should be avoided, where possible.
The remaining range would be between three and five, which gives you a minus one dice modifier, which with less intellectually challenging tasks and careers could be acceptable.
Education and an idiot savant option could ameliorate a distinctive lack of intelligence, though if you assume an approximate fourteen/fifteen point jump between each intelligence point, you're looking at seventyish, fifty-fivish, and forty IQ points.
I think that five intelligence points is doable, but anything below that should probably be avoided.
For roleplaying, probably the most important characteristic, because this is the nexus all the sensations and perceptions of their surrounding environment gets filtered and analysed by the character, and then a course of action, or inaction, is decided upon.
The norm is, as with almost everything else, between six and eight, which could be eighty-fivish, hundred and one hundred fifteenish IQ points, or thereabouts.
You could probably play a character with two intelligence points, but the chances are you'll be repeating the word Hodor for the rest of gaming session. In most cases, this can't really be that rewarding, even if you decide to play a barbarian half orc. And a minus two dice modifier should be avoided, where possible.
The remaining range would be between three and five, which gives you a minus one dice modifier, which with less intellectually challenging tasks and careers could be acceptable.
Education and an idiot savant option could ameliorate a distinctive lack of intelligence, though if you assume an approximate fourteen/fifteen point jump between each intelligence point, you're looking at seventyish, fifty-fivish, and forty IQ points.
I think that five intelligence points is doable, but anything below that should probably be avoided.