MT vehicle design is something I never wanted to use.
However, there is a LOT of good stuff in there.
That, and a recent post, got me wondering what I might do to make MT more palatable to me... more as I think about this.
Liters and cubic meters never worked -- for me -- for example. Probably it was to accommodate vehicle design.
Excessive accuracy (more than two significant digits, perhaps) never worked for me. Similarly, absurdly small numbers never seemed worth handling (e.g. 0.00003 MW) -- some of which had to do with compromises in scale in order to accommodate vehicles.
I know that one of the issues for me is how ranges do not match up with MT's own range bands, used by their combat system. A relatively simple adjustment of changing ship component ranges to be in MT's range numbers, instead of hard kilometers, would be one step in making designs more immediately useful.
On the other hand, a ship's sensor signature seems to be more useful as an actual target (or even Characteristic) number, rather than a label ("Faint").
While I'm talking about components, when looking at the communicator tables, I could see some baked-in rules floating just beyond my grasp, which related the tech level of the device to its power and range. Living in a post-T5 world, I would rather those modifiers be encoded in their own little TL Effects table, making them a general rule to apply to all of MegaTraveller equipment -- if desired for customization.
However, there is a LOT of good stuff in there.
That, and a recent post, got me wondering what I might do to make MT more palatable to me... more as I think about this.
Liters and cubic meters never worked -- for me -- for example. Probably it was to accommodate vehicle design.
Excessive accuracy (more than two significant digits, perhaps) never worked for me. Similarly, absurdly small numbers never seemed worth handling (e.g. 0.00003 MW) -- some of which had to do with compromises in scale in order to accommodate vehicles.
I know that one of the issues for me is how ranges do not match up with MT's own range bands, used by their combat system. A relatively simple adjustment of changing ship component ranges to be in MT's range numbers, instead of hard kilometers, would be one step in making designs more immediately useful.
On the other hand, a ship's sensor signature seems to be more useful as an actual target (or even Characteristic) number, rather than a label ("Faint").
While I'm talking about components, when looking at the communicator tables, I could see some baked-in rules floating just beyond my grasp, which related the tech level of the device to its power and range. Living in a post-T5 world, I would rather those modifiers be encoded in their own little TL Effects table, making them a general rule to apply to all of MegaTraveller equipment -- if desired for customization.
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