The UGM works the way CT works. The task system just gives the CT non-structured mechanics some structure.
No, it doesn't... because CT's one task system has DM-1 for low stats, as well as DM+1 for high. That 3 step modifier range.
The UGM works the way CT works. The task system just gives the CT non-structured mechanics some structure.
Actually, following the MT rules strictly, in your example, the medical would go to 2.2, the nav would go to 1.2 and the history would go to .2.
I think this undervalues stats so I use (stat/3)-1 rounded down
But then again, I see stats and skills slightly differently that you. I see the 'skill' level as being a measure of experience whereas the stat gives a measure of natural ability. True Skill is a combination of both.
No, it doesn't... because CT's one task system has DM-1 for low stats, as well as DM+1 for high. That 3 step modifier range.
If you go by the rules strictly, I believe it says to drop fractions, doesn't it?
The problem is that having a good education is not going to make you a doctor if that education was as a construction engineer.
For example, if you've got a Traveller character with EDU 9 who works as a nurse at the local planetary starport hospital while going to college and taking normal, general courses, when she graduates at ends up getting a +1 EDU, it has the same effect of turning her Medical-2 nurse skill into a Medical-3 Medical Doctor...even though she studied nothing about medicine.
MT came along and standardized everything. When you do that, you loose granularity, and have things like a plus in general education providing specific experience in a various number of skills.
Just because a character goes up a point in DEX doesn't mean that all of his DEX based skills should go up--yet, that's how MT has it.
If you go up in DEX, your shooting goes up, your dancing goes up, your ability with the starship stick goes up, and your ability to balance on a wall goes up.
This stuff should be Skill based. Sitting at a pilot's station, manning controls, using the stick on manual (a DEX based task) has little to do with your ability to shoot a gun or balance on a board.
This is another reason I play CT. CT only applies stats when it makes sense--not in a blanket fashion.
I wrote the UGM to emulate that.
Ah...I see what you've done
You chose your example to exploit a break-point in the rules to illustrate your point... that's just like Munchkinism.
By your estimation, there is no differences between a low stat character and a high stats character then? MT's stat 'bloat' dares to say a stat of 10 is better than a stat of 5 by giving a concrete and consistent dm for such differences.
From looking at the UGM quickly, it appears to be very similar to MT except that the stat dm's are applied in a random fashion based on the stat's value, and that dm can range as high as in MT.
When a stat changes, it SHOULD cause a change to any task that might use that stat.
Shooting, dancing, balancing, using a joystick ALL benefit from deft, precise and steady actions.
The ugm applies natural ability randomly...how does that make sense?
Another aspect is that there is no difference in having a DEX 6 or a DEX 7 (or a DEX 5, 8, or 9).
Shouldn't there be a difference between the DEX 5 dude and the DEX 9 dude, especially on a 1-15 scale? Heck, that's a third of the entire continuum.
Stat Bloat in MT is the fact that stats are too powerful. The one thing that helps keep them in check is the rule for having no skill and raising difficulty (that's a good rule).
The Stat Bloat shows itself with Skill-0 skills the most. The problem with stat, in MT, is that, if you raise a stat so that it provides a better modifier, then you're raising the character's chance on a lot of un-related skills.
Skills = Experience and trained ability.
Stats = Natural ability.
Here's an example of how Stat Bloat shows itself in MT: You've got a character who took a first aid course that gained him Medical-0. At Medical-0, the character doesn't know that much about medicine. He knows just enough to get buy. He knows first aid.
Now, bring in his EDU score, of, say, 11. All of a sudden, this Medical-0 character has the equivalent of Medical-2, which is equivalent to a specialized nurse or paramedic.
And, not only that, but every skill the character has, no matter how unrelated, goes up 2 whole points (which is HUGE on a 2-12 scale).
These are big, Big, BIG bonuses when throwing 2d6.
The EDU score should not influence learned experience so heavily to where it increases expertise, though knowledge, in so many unrelated areas of experience.
What, for example, do you find similar? That's it's a task system? That I included the MT task difficulty descriptors on purpose to make the UGM compatible with MT materials?
The UTP uses varied target numbers; The UGM uses one (8+ always succeeds).
The UTP lumps stats into groups and does not provide the character a difference between each and every level of stat; The UGM does do this.
The UTP can't exactly replicate throws shown in the CT Book; The UGM can.
The UTP is "hard structured", meaning its rules aren't meant to be broken; The UGM was designed as a rule of thumb.
I could go on...
The UGM does not apply stat randomly. Look closer. There are several instances where there is nothing random at all. Stat 12 means a +1 DM across the board. When the task is hard, natural ability won't help you at all--there's nothing random about that, either.
The UGM is designed for Classic Traveller. If you look at Classic Traveller, hard, earned experience is usually what counts. Natural ability is secondary on many task throws provide as example. In fact, many times in CT, stats are not even referenced.
This is because the design philosophy of CT (which I agree whole heartedly with) is that its usually specific experience that makes a person succeed. It's not natural ability.
A Harvard graduate, for example, may have a very high EDU but make a poor doctor. CT and the UGM models this type of thinking.
With MT, the Harvard graduate with the high EDU score will always make a superb doctor.
Likewise, with the UGM, natural ability will only help you on the easier tasks. For normal people, the harder tasks rely on skill only (it's the surgeons skill that counts--a surgeon that graduated in the middle of his class but as been doing the same type of surgery for 30 years is pretty damn good at it. The UGM models that. The MT system says that the newbie doctor who graduated at the top of his class could possibly be better than the doctor that's been doing the proceedure for 30 years--which is ludicrous).
I hope you like the lay-out please let me know if anything needs looking at!