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Mercenary Equipment

I've always imagined mercs in the Third Imperium to have skills and small arms and maybe Battle Dress; they'd love to have grav transport and such but with their income and transport, it's just out of reach. However, their man-portable equipment is probably top-notch and superior to an Imperial Marine's. I'd imagine that some merc outfits are "Bring Your Own Gun If You Want" and their weapons have all the doodads; like the FGMPs have the the rails to mount a flashlight, the foregrip, and grav mass offset generator. Each person probably has a rifle, some sort of "can opener" to deal with armor, a gauss pistol, a laser pistol, and so on. They'd mostly be used for cadre purposes (to train the indigenous forces in how to use all the ACRs and Plasma Guns their government bought them) and "commando" raids where their skills and individual firepower will mean the most. I don't imagine mercs actually fighting on the line in "world war" scenarios or doing counter-insurgency (both situations where the number of boots in the theater mean more skills.

I've always been a little leery of mercenary portrayals in sci-fi because I personally find the equipment levels of famous sci-fi merc examples (Hammer's Slammers and Battletech) to be unrealistic. I just find it unlikely that merc outfits will be able afford these grav tanks, g-carriers, and Broadsword cruisers to carry it all around in. Where do they get the money to do all this? If it takes a month+ in Jump space to get such lucrative tickets, what kind of market really exists for such mercs? A lot of the crises you'd hire mercs for instead of just mobilizing would be over by the mercs show up. For instance, even if you assume that there's 3-4 such hotspots in the Spinward Marches, even in a J4 Merc Cruiser it'd probably take like 3-4 jumps to get to your point since refuelling points won't let you use your full J4 with every jump. It's even worse if you're using J1 or J2 transport.
 
Lots of the merc tickets are going to be "reinforce our army" type stuff, and only 1-2 jumps. A J4 integral transport equipped leg unit is quite a hirable unit...

For things like Afghanistan, Libya, etc, at least. In areas with lots of unrest, they set up shop nearby, and let the locals know, "Here We Are, here's our price" You get word to them (2-3 weeks) and put the money in escrow, and they arrive a nineday later....

For the troops, it means a 24 hour recall status.
For the ships, 12 hour. (To allow for loading.)

Armor units are going to be considerably more expensive - the troops require 2Td per soft man, 2.5Td per BD man (2 suits to the TD as cargo). Armor units, using RDP series vehicles (Trepida, Astrin) use a 15 ton berth, plus 4 man crew, for 23 tons per vehicle...
Now, add the overhead (2% Bridge, 44% JD, 8% PP, 3% MD, plus 8% crewspace), that's roughly 10/3 the volume... so J4, Trepida or Astrin is 250 tons shipping per platoon of 3 to 383Td for a 5 craft platoon, versus a 3x8+4 light Striker style infantry platoon of 187Td of shipping, or a superheavy 3x2x12+4 platoon of 76 men for 507Td shipping.

So, local despot has rebel province. Rather than route them out, hire mercs to suppress the province. Contain them for 3 weeks, then let the mercs do it.

Lead time on most merc units presently is several weeks to months, anyway. Not like that's all that much more.

Many real world mercs hire for yearlong tours; if the conflict ends early, all the better - bonus pay.
 
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Can a Merc cruiser eat an MBT round and stay in the fight? Lasers tend to do poorly in atmosphere at range, so a Merc cruiser being in a support role may be a bit close to the action. I wouldn't expect the modular cutter to be so armored. I'm sure an off the rack MBT may well not fair well against the laser(s), but there may well be more MBTs than cruisers.
 
Can a Merc cruiser eat an MBT round and stay in the fight? Lasers tend to do poorly in atmosphere at range, so a Merc cruiser being in a support role may be a bit close to the action. I wouldn't expect the modular cutter to be so armored. I'm sure an off the rack MBT may well not fair well against the laser(s), but there may well be more MBTs than cruisers.

Under MT and TNE, yes, it can absorb a few MBT hits.
Under MGT, it should be able to, but the needed conversion rules seem absent.
 
Can a Merc cruiser eat an MBT round and stay in the fight? Lasers tend to do poorly in atmosphere at range, so a Merc cruiser being in a support role may be a bit close to the action. I wouldn't expect the modular cutter to be so armored. I'm sure an off the rack MBT may well not fair well against the laser(s), but there may well be more MBTs than cruisers.

The type-C was only partially streamlined, so it could never land. It stays in orbit and lands small craft (2 cutters and 2 fighters). The cutters have armor value 40 so 120mm cannon can cut them up (and a TL-13 RAM grenade is penetration 36). But i guess the idea is to use them like big helicopters that can launch starship missiles.

But the key to a good mercenary op is to hire locally but ship globally: you can equip 1000 locals to TL-12 chamelion combat environment suits and gauss rifles, with themal optics and low-light, for about Cr 5,000 each. That includes the underslung RAM grenade launcher on the gauss rifle, pal. Then use your high-tech central cadre as your core both for training and command, and to call in fire support to hit hardened targets :)
 
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I A lot of the crises you'd hire mercs for instead of just mobilizing would be over by the mercs show up. For instance, even if you assume that there's 3-4 such hotspots in the Spinward Marches, even in a J4 Merc Cruiser it'd probably take like 3-4 jumps to get to your point since refuelling points won't let you use your full J4 with every jump. It's even worse if you're using J1 or J2 transport.

Some wars fester for years, even decades on our planet. What is to assume it would be different across hundreds? The price of a heavy merc unit could be steep. They would likely need to be used to gobble up huge swaths of territory; as to Hammer's Slammers, I recall their original capitalization scheme was theft.

When the war is going badly, and your state/family/survival is on the line, a few hundred MCr can be chump change, if you have it. If you don't, then maybe your enemy does.

IIRC, Drake's idea was that survey teams would scout out new potential tickets while the boys were working on their current ones. IMTU, detached duty scouts assist with this, scooting survey teams around. The teams get a finders fee for a done deal on a ticket.
 
Some wars fester for years, even decades on our planet. What is to assume it would be different across hundreds? The price of a heavy merc unit could be steep. They would likely need to be used to gobble up huge swaths of territory; as to Hammer's Slammers, I recall their original capitalization scheme was theft.

When the war is going badly, and your state/family/survival is on the line, a few hundred MCr can be chump change, if you have it. If you don't, then maybe your enemy does.

Good points, and good fodder for adventuring. Mind you, adventuring in the sense that the players are not the mercenaries... on the other hand, an entire campaign can be run as the conquest of a world. Or a part of it.

IIRC, Drake's idea was that survey teams would scout out new potential tickets while the boys were working on their current ones. IMTU, detached duty scouts assist with this, scooting survey teams around. The teams get a finders fee for a done deal on a ticket.

THAT is a neat idea.
 
I have a Grenadier squad written up which I will post later, for now, here is a SPG Battalion (TL12):

1_TL12_SPG_Battalion.jpg
 
The Type C is a Bk2 Streamlined design, and thus CAN land...

In Adventure 8 - Broadsword and in megatraveller the UPP listed it as Config-5 Sphere (High Guard says that is partially streamlined). Still, it is commonly depicted as landing in art.

I would quote you the page numbers if I still had my old books.... :(

I found this reference with google from COTI:
Originally Posted by Swiftbrook View Post
The Traveller Book states the hull is unstreamlined.

CT Adventure 8 Broadsword: "The ship itself is unstreamlined, although it has sufficient lack of projections to allow it to skim hydrogen from gas giants in order to refuel. It may land on vacuum worlds, but generally interacts with the surface worlds through its complement of 50-ton cutters ..."

And that's how I remember the book, too.
 
The Type C first appears in the core rules. It later gets associated with the same art as the Merc Cruiser.

The Mayday version has 2 fighters, not two cutters...

The HG design is not the original.
 
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