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Micro jumps?

That's where I read it.

But now that's going to change? That does seem a pretty radical departure.

I'll be honest here, the only reason I bring this up is because I thought of writing a "carrier" story with said carrier using microjumps to patrol a system's Oort cloud, and in general it strikes me that type-Ts would make copious use of microjumps to patrol gas giants for pirates and wayward vessels in distress.

None of my groups used much interplanetary travel, but it strikes me that other groups probably have and continue to do so.

Just do what is right for your setting- if you want OTU-branded stories though, obviously another matter.
 
You still end up with a week in limbo, ten percent volume fuel usage, and the possibility of a misjump.

Depending on the edition, nine gee shuttle sounds like a better option.
 
No, but Cryton and I did a bunch of math which resulted in him making the change on durations. Robject, Greg Lee, and DonM saw and commented, as well.

We were working on it because we saw the potential to radically change the nature of the setting.. and that argument (in the social sciences sense, not the angry discussion sense) resulted in requests from Marc to run scenarios. We didn't know we'd succeeded until we got our 5.09 PDFs.

I am quite curious about the kind of radical change that could occur from making microjumps contingent on some convenient body rather than making them into interplanetary space.

If you aim for jupiter and miss, you'll end up 1 Pc from where you started, unless something else is in the way and bigger than you. For a scout courier, that appears to be about 5% of the time, an oort cloud object. If you're at the right angle, it might be one of the other outer planets. Or the edge of the solar zone. If you hit nothing, you end up in deep space.

No matter where, you exit after 7±1 days.

How does one consistently place one's endpoint on a planet in another system but miss an intended intersection with a gas giant in the same system?:confused:
 
I am quite curious about the kind of radical change that could occur from making microjumps contingent on some convenient body rather than making them into interplanetary space.



How does one consistently place one's endpoint on a planet in another system but miss an intended intersection with a gas giant in the same system?:confused:

The accuracy of placement is 1000 km per parsec traveled. 1 Pc = 206265 AU... so, aiming for 100 AU (Kuiper Belt), your angular accuract is abou 200 m. So you just figure out where it will be next week, draw the line through it to 1 Pc, and BANG!
 
How does one consistently place one's endpoint on a planet in another system but miss an intended intersection with a gas giant in the same system?:confused:

Trust in Iron Mike, your NAV System. Surveys note the position and orbits of all significant planetary bodies in a system. That information is included in your navigation charts, allowing Iron Mike to determine the best plot to avoid massive gravity wells (100-diameter) to reach your programmed destination. (By comparing planetary positions, one can actually read the system like a clock.)

Using the same charts and system information, trained navigators can determine where planetary bodies will be at any point and come up with a nav plot avoiding the gravity wells between the ship's current location and its destination. It takes a little longer than Iron Mike would but acts as an important safety check - if your manual plot and Iron Mike's differ significantly, you have to determine if Iron Mike or a supporting system is malfunctioning and need repair (or replacement), or your navigator missed something (and may need replacement).

If you're scouting an uncharted system, you're at the greatest risk so you hope whatever observation data you were able to collect before the jump will help you avoid the large hazards and avoid the wild cards.
 
SPOCK: He thinks two dimensionally.

Jump above or below the general orbital plane the planets orbit around. Or the specific planet for moons

If our solar system is representative:
Even though some of the Kuiper planets are not orbiting the sun in exactly the same plane, most do. Say you are going to Neptune from Mars, aim for above the pole of the planet. Maybe it is more efficient, less objects to calculate, less objects to navigate around the moon system, etc.
Again, Uranus, having that almost 90 degree axial tilt, aim straight for the pole you along the solar orbital plane.
Finally, you may have to manuever above the orbital plane, or else you might make 2 jumps, in-system. If two planets, say Earth and Neptune, are on opposite sides of the star and you have to go, your insertion or exit has to take the Sun's ~1AU Jump shadow and going "up" (above the plane) is the way to go...
 
Well, jump space is two-dimensional. Real space is not. The star maps are of jump space.

I remember once, cruising through space in a starship, minding my own business, when someone fired on our ship ... suddenly the universe collapsed into dimensionless quantum range bands. It was terrifying. ;)
 
... Have you seen the maps?
The universe IS two dimensional. In some places, it is one dimensional, having only range without a vector! :rofl:

(and some places even have only quantum ranges!!!):eek:

Marc said in late 2016 that J-Space is 2D.
 
The "Vatta's War" book series used micro-jumps. Still margins of error were given, and their jumps didn't take all week. Actually, they could only jump so far and had to plot courses. Longer jumps took longer. Really long distances took multiple jumps.

Battle was interesting with the micro-jump.
 
Marc said in late 2016 that J-Space is 2D.

Wow. Suddenly I'm flashing to the Orville in 2D space.

SPOCK: He thinks two dimensionally.

Jump above or below the general orbital plane the planets orbit around. Or the specific planet for moons

While systems tend to lie in the galactic plane, in many cases your target system will be above or below the system orbital plane you're in. However, your nav plot will still need to account for the position of planets and suns in the current system AND your target system to get you close as possible to your mark - and possibly any in between.
 
We had just refueled and were on course to the jump point when we were laid upon and challenged to heave to and prepare to be boarded. Our pilot panicked and hit the “Jump” button. Just as the caps discharged, our nav shouted “But I didn’t enter coords yet!”

Exactly 168 hours later, we dropped back into n-space.

It didn’t take more than a few seconds of collective star-gazing to realize that we were still only a little over 100 diameters out from Sapphire!

No radio chatter ... nothing on passive radar ... nothing in sight ‘cept that small, deep blue gas giant. We skimmed for fuel while our cheng did a quick recal on the j-drive. Then we jumped to our original destination. Since we were running speculative cargo rimward of the Marches, no one asked any questions regarding the two-week trip.

We have since used the “Zero-Point Jump” to evade capture or give the impression that we were moving on to the next system. The risk is always that we’ll run into the same people who were chasing us before, but our luck seems to be holding out ... so far!
 
I guess in the end all I'm doing is posting fan fic. If someone takes umbrage with what I've posted in terms of rules and game mechanics ... whatever.

The micro jump will always be part of MTU.
 
Changing the time in jump space would be an interesting deviation with fun ramifications. However, J0 is pretty simple in CT if you leave the time change alone.
 
I remember once, cruising through space in a starship, minding my own business, when someone fired on our ship ... suddenly the universe collapsed into dimensionless quantum range bands. It was terrifying. ;)

If you wanted to go Old School Vector, Steve Jackson Games is doing a kickstarter for a new release of Triplanetary.
 
Changing the time in jump space would be an interesting deviation with fun ramifications. However, J0 is pretty simple in CT if you leave the time change alone.

I'm doing 0 realtime, 1 week subjective onboard. You can look through my IMTU thread for the consequences I envision.
 
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