To take advantage of 3D space you have to utilise that third dimension, this means dividing your forces into at least three to avoid presenting in either one dimension (as a pack) or two dimensions (as two packs).
Traveller engagement ranges are quite high.
10s of thousands of kilometers.
That's why there's no "3D" in traveller. Just projected, arbitrary planes between starships.
Separating the forces just ends up getting the forces destroyed in piecemeal. Even with varied armor configurations, the defending force is going to engage the most substantial threat first.
We have flanks and lines on land because of the limited nature of land and things being on it.
These are not problems in space.
Old Timey wargames have "stacking limits" on spaces (hexes) as a mechanism for modeling that phenomenon. Space has no stacking limits. So, unless the ships start being a threat to each other due to fratricide, may as well bunch them all up in to a blob of bees where they can mutually support each other most efficiently and concentrate their attacks on their targets.
In Traveller, you point your ship at the target, turn the lasers on and close until you or the target are destroyed.
In Ouray, CO, on the 4th of July, teams grab fire hoses and pummel each other with water streams until one of the other succumbs.
https://www.mountainphotographer.com/ouray-water-fights/
That's what Traveller ship combat is like, whether it's water hoses, lasers, meson beams or whatever.