I did dig a bit for the answer to this, but couldn't find much.
If a ship misjumps into a hex with a known system - one that shows up on their charts - I assume the crew would know where they were. If there was a starport or nav beacons, they'd get telemetry from these. If there wasn't any telemetry but the system was in their charts they could compare what they're seeing to what's listed, and probably figure where they were.
If a ship misjumps and unintentionally comes to a random empty hex eek, what kind of task is it to figure out where they are, based on what they can see in the background star field?
I assume it wouldn't be too difficult to plot the location of a few odd stellar landmarks and do some trig, but maybe I have this all wrong.
How do you handle it in your game? Are there rules I'm not finding?
If a ship misjumps into a hex with a known system - one that shows up on their charts - I assume the crew would know where they were. If there was a starport or nav beacons, they'd get telemetry from these. If there wasn't any telemetry but the system was in their charts they could compare what they're seeing to what's listed, and probably figure where they were.
If a ship misjumps and unintentionally comes to a random empty hex eek, what kind of task is it to figure out where they are, based on what they can see in the background star field?
I assume it wouldn't be too difficult to plot the location of a few odd stellar landmarks and do some trig, but maybe I have this all wrong.
How do you handle it in your game? Are there rules I'm not finding?