Ok, did it -- wasn't all that difficult. Not going to try to graph it using ASCII art; if someone wants to do a pretty graph they're welcome to....
The actual distribution of Misjump endpoints (as written) is a bit skewed as well.
...
I might have to brush up on my 35-year-unused BASIC skills to work out a plot for this if someone else doesn't beat me to it... (just downloaded VintageBasic).
[EDIT: Hey, some of it's coming back! I remembered how to get RND( ) to make a D6 roll that's plausibly random... This will take a bit, and it's late. Might get to it in the morning.
...
One million misjumps, right here:
Code:
1,000,000 runs:
Hexes/#times/% of occurrences
---- ------- ---------------
1 : 27691 2.77
2 : 32778 3.28
3 : 37743 3.77
4 : 43818 4.38
5 : 51077 5.11
6 : 59960 6
7 : 42432 4.24
8 : 44316 4.43
9 : 46842 4.68
10 : 48069 4.81
11 : 48707 4.87
12 : 48268 4.83
13 : 46238 4.62
14 : 45799 4.58
15 : 45499 4.55
16 : 44753 4.48
17 : 42574 4.26
18 : 40174 4.02
19 : 37241 3.72
20 : 33479 3.35
21 : 29740 2.97
22 : 25247 2.52
23 : 21154 2.12
24 : 16906 1.69
25 : 12887 1.29
26 : 9394 .94
27 : 6647 .66
28 : 4492 .45
29 : 2833 .28
30 : 1598 .16
31 : 847 .08
32 : 499 .05
33 : 205 .02
34 : 72 .01
35 : 18 0
36 : 3 0
Note the sudden dropoff at 7 hexes, and the second lower peak around 11.
Also note that the chances of a 36-hex misjump are almost nil...
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