I created starship combat rules for my game based on the 'Imperium' board game. I wanted a system that has long range missiles but keeps battleships viable (unlike in modern naval combat). The obvious problem is that the missiles are bound to carry thermonuclear warheads, and even though ships routinely carry effective shields, if starship lasers are to have any chance of penetrating the shields, they can't be _too_ effective. Which implies that multi-megaton nuclear missiles ought to be able to destroy ships quite easily.
I was wondering if anyone has good in-game justifications for the limited effectiveness of nuclear missiles? I really hate the "nuclear explosion merely powers 1d6 X-ray lasers" justification, it just seems really cheesy. I mean reasons why starships might survive nuclear blasts from multi-megaton warheads.
Thoughts so far:
No missile is going to score a 'direct hit' in starship combat, it would always be shot down by point-defense lasers. Therefore missiles are set to explode in proximity, probably tens of km away. Since there is no blast wave in space, that means the victim only takes heat/EM radiation from the nuke, and only a tiny proportion of the blast, rendering it potentially survivable.
Any thoughts/ideas?
I was wondering if anyone has good in-game justifications for the limited effectiveness of nuclear missiles? I really hate the "nuclear explosion merely powers 1d6 X-ray lasers" justification, it just seems really cheesy. I mean reasons why starships might survive nuclear blasts from multi-megaton warheads.
Thoughts so far:
No missile is going to score a 'direct hit' in starship combat, it would always be shot down by point-defense lasers. Therefore missiles are set to explode in proximity, probably tens of km away. Since there is no blast wave in space, that means the victim only takes heat/EM radiation from the nuke, and only a tiny proportion of the blast, rendering it potentially survivable.
Any thoughts/ideas?