Garyius2003
SOC-13
Where have I messed up? What have I missed?
I had an idea for a ship, really a special purpose creation with a large main city/factory ship.
The ship would be a 500,000 3I surplus TL13 rider carrier, with most of the weaponry stripped out, and lots of bays. The idea is that the ship jumps from place to place, and spends a few years there doing heavy orbital engineering projects. Along with the huge city ship are smaller ships for more specialized tasks. I went with dispersed structure.
With the concept that the ship kept three hundred turrets and the damper, but converted 3 of the J-4 fuel tanks to living and working space, this is that I got:
Ship: X
Class: Mod Carrier
Type: City/Factory
Architect: Me
Tech Level: 13
USP
EX-V7414G4-090300-90007-0 MCr 283,515.500 500 KTons
Bat Bear 5 5 5 Crew: 2067
Bat A A A TL: 13
Cargo: 52,912.000 Fuel: 70,000.000 EP: 20,000.000 Agility: 1 Craft: 10 x 1000T Small Bays, 12 x 5000T Large Bays, 3 x 20000T Very Large Bay
Fuel Treatment: On Board Fuel Purification
Architects Fee: MCr 2,835.155 Cost in Quantity: MCr 226,812.400
Detailed Description
HULL
500,000.000 tons standard, 7,000,000.000 cubic meters, Dispersed Structure Configuration
CREW
205 Officers, 2362 Ratings
ENGINEERING
Jump-4, 1G Manuever, Power plant-4, 20,000.000 EP, Agility 1
AVIONICS
Bridge, Model/7fib Computer
HARDPOINTS
300 Hardpoints
ARMAMENT
100 Triple Missile Turrets organised into 10 Batteries (Factor-7), 100 Triple Beam Laser Turrets organised into 10 Batteries (Factor-9)
DEFENCES
100 Triple Sandcaster Turrets organised into 10 Batteries (Factor-9), Nuclear Damper (Factor-3)
CRAFT
10 1,000.000 ton Small Bays (Crew of 0, Cost of MCr 0.000), 20 5,000.000 ton Large Bays (Crew of 0, Cost of MCr 0.000), 1 20,000.000 ton Very Large Bay (Crew of 0, Cost of MCr 0.000)
FUEL
70,000.000 Tons Fuel (1 parsecs jump and 28 days endurance)
No Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
40,000.0 Staterooms, 52,912.000 Tons Cargo
I assume that the 52k tons are mostly factories, skilled trade shops, design labs, and schools/shops/parks.
Add in a fleet of tugs, work ships, fuel skimmers, and speciality ships, and you have a complete town and engineering shop read to build a high port or other orbital something on only a few decades contract.
I had an idea for a ship, really a special purpose creation with a large main city/factory ship.
The ship would be a 500,000 3I surplus TL13 rider carrier, with most of the weaponry stripped out, and lots of bays. The idea is that the ship jumps from place to place, and spends a few years there doing heavy orbital engineering projects. Along with the huge city ship are smaller ships for more specialized tasks. I went with dispersed structure.
With the concept that the ship kept three hundred turrets and the damper, but converted 3 of the J-4 fuel tanks to living and working space, this is that I got:
Ship: X
Class: Mod Carrier
Type: City/Factory
Architect: Me
Tech Level: 13
USP
EX-V7414G4-090300-90007-0 MCr 283,515.500 500 KTons
Bat Bear 5 5 5 Crew: 2067
Bat A A A TL: 13
Cargo: 52,912.000 Fuel: 70,000.000 EP: 20,000.000 Agility: 1 Craft: 10 x 1000T Small Bays, 12 x 5000T Large Bays, 3 x 20000T Very Large Bay
Fuel Treatment: On Board Fuel Purification
Architects Fee: MCr 2,835.155 Cost in Quantity: MCr 226,812.400
Detailed Description
HULL
500,000.000 tons standard, 7,000,000.000 cubic meters, Dispersed Structure Configuration
CREW
205 Officers, 2362 Ratings
ENGINEERING
Jump-4, 1G Manuever, Power plant-4, 20,000.000 EP, Agility 1
AVIONICS
Bridge, Model/7fib Computer
HARDPOINTS
300 Hardpoints
ARMAMENT
100 Triple Missile Turrets organised into 10 Batteries (Factor-7), 100 Triple Beam Laser Turrets organised into 10 Batteries (Factor-9)
DEFENCES
100 Triple Sandcaster Turrets organised into 10 Batteries (Factor-9), Nuclear Damper (Factor-3)
CRAFT
10 1,000.000 ton Small Bays (Crew of 0, Cost of MCr 0.000), 20 5,000.000 ton Large Bays (Crew of 0, Cost of MCr 0.000), 1 20,000.000 ton Very Large Bay (Crew of 0, Cost of MCr 0.000)
FUEL
70,000.000 Tons Fuel (1 parsecs jump and 28 days endurance)
No Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
40,000.0 Staterooms, 52,912.000 Tons Cargo
I assume that the 52k tons are mostly factories, skilled trade shops, design labs, and schools/shops/parks.
Add in a fleet of tugs, work ships, fuel skimmers, and speciality ships, and you have a complete town and engineering shop read to build a high port or other orbital something on only a few decades contract.