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Modern House Rules for Skills

Turning Melee Combat, Brawling, and Blade/Polearm into a single cascade (Melee Combat) would drop a few. Combining Gun Combat and Archaic Weapons into Ranged Combat would drop one more top-level skill.
 
Turning Melee Combat, Brawling, and Blade/Polearm into a single cascade (Melee Combat) would drop a few. Combining Gun Combat and Archaic Weapons into Ranged Combat would drop one more top-level skill.
 
Or just keep it all 'folded' as I did, and 'unfold' just a few (Business and Soldier, and, in rare "career path" occasions, take some others out of the cascade), then you'll have a little more than 34 skills. Also the heavy use of cascades will increase player's choice while still keeping the careers different.

And Archaic Weapons exist as a seperate cascade group for the sake of Barbarians - they get heavy use of it and of Melee Combat instead of Gun Combat. Most people from TL5+ won't know how to use a bow, and if they do, it'll be part of the two "pre-service" hobby skills I intend to give each character.

And Fritz88, thanks for the advice about melee combat - I've edited the list accordingly.
 
Or just keep it all 'folded' as I did, and 'unfold' just a few (Business and Soldier, and, in rare "career path" occasions, take some others out of the cascade), then you'll have a little more than 34 skills. Also the heavy use of cascades will increase player's choice while still keeping the careers different.

And Archaic Weapons exist as a seperate cascade group for the sake of Barbarians - they get heavy use of it and of Melee Combat instead of Gun Combat. Most people from TL5+ won't know how to use a bow, and if they do, it'll be part of the two "pre-service" hobby skills I intend to give each character.

And Fritz88, thanks for the advice about melee combat - I've edited the list accordingly.
 
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