salochin999
SOC-13
So why would the Ancients (or anyone else in a non OTU setting) seed worlds?
Who knows
but assuming they had a reason there might have been occasions where they wanted to seed a world that wasn't suitable for humans.
In those cases they could
- terra form the world first
- build a tech solution to the problem
- geneer humans to be suitable
and the thing is a lot of unsuitable planets would repeat the same problem e.g. gravity too high, gravity too low etc so instead of having to build a tech solution on each new world with the same problem it might have been more cost effective to develop a suite of geneered blue prints.
So an Ancients ship arrives at the 50th high G and thin atmosphere planet they want to seed so they access their DNA blueprint database for high G and thin atmosphere and fire up the vats.
.
Anyway with that as the premise I'm wondering what adaptations might make sense (preferably mammalian but not necessarily 100%) to counter common world flaws?
Water World:
- mermen, gills, closeable nose, webbed feet
- warm –> scaly skin
- cold –> body fat
Desert:
- long eyelashes, closeable nose, large surface area to volume
- fat humps, nocturnal, solid urine, sweat substitute
Too Hot:
- large ears, large surface area to volume, nocturnal, underground, torpor
Too Cold:
- fur, layer of fat, small surface area to volume, hibernation
High Gravity:
- short, stocky and strong
Low Gravity
- slender, graceful
Thin Atmosphere
- barrel chests, efficient breathing, small size
Dense Atmosphere
- if greenhouse gases might be hotter?
- if dense oxygen then larger size?
High Radiation
- darker skin, any others?
Taints:
- there could be hundreds of possible taints so I'd imagine they could be separate from the base blueprints i.e. the high G and thin atmos blueprint might be #27 and then each taint they bothered with might have its own number so
- 27-111
- 27-16
etc
.
Can anyone think of other adaptations for the main planet flaws?
Who knows
but assuming they had a reason there might have been occasions where they wanted to seed a world that wasn't suitable for humans.
In those cases they could
- terra form the world first
- build a tech solution to the problem
- geneer humans to be suitable
and the thing is a lot of unsuitable planets would repeat the same problem e.g. gravity too high, gravity too low etc so instead of having to build a tech solution on each new world with the same problem it might have been more cost effective to develop a suite of geneered blue prints.
So an Ancients ship arrives at the 50th high G and thin atmosphere planet they want to seed so they access their DNA blueprint database for high G and thin atmosphere and fire up the vats.
.
Anyway with that as the premise I'm wondering what adaptations might make sense (preferably mammalian but not necessarily 100%) to counter common world flaws?
Water World:
- mermen, gills, closeable nose, webbed feet
- warm –> scaly skin
- cold –> body fat
Desert:
- long eyelashes, closeable nose, large surface area to volume
- fat humps, nocturnal, solid urine, sweat substitute
Too Hot:
- large ears, large surface area to volume, nocturnal, underground, torpor
Too Cold:
- fur, layer of fat, small surface area to volume, hibernation
High Gravity:
- short, stocky and strong
Low Gravity
- slender, graceful
Thin Atmosphere
- barrel chests, efficient breathing, small size
Dense Atmosphere
- if greenhouse gases might be hotter?
- if dense oxygen then larger size?
High Radiation
- darker skin, any others?
Taints:
- there could be hundreds of possible taints so I'd imagine they could be separate from the base blueprints i.e. the high G and thin atmos blueprint might be #27 and then each taint they bothered with might have its own number so
- 27-111
- 27-16
etc
.
Can anyone think of other adaptations for the main planet flaws?