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Modified Humans

So why would the Ancients (or anyone else in a non OTU setting) seed worlds?

Who knows

but assuming they had a reason there might have been occasions where they wanted to seed a world that wasn't suitable for humans.

In those cases they could
- terra form the world first
- build a tech solution to the problem
- geneer humans to be suitable
and the thing is a lot of unsuitable planets would repeat the same problem e.g. gravity too high, gravity too low etc so instead of having to build a tech solution on each new world with the same problem it might have been more cost effective to develop a suite of geneered blue prints.

So an Ancients ship arrives at the 50th high G and thin atmosphere planet they want to seed so they access their DNA blueprint database for high G and thin atmosphere and fire up the vats.

.

Anyway with that as the premise I'm wondering what adaptations might make sense (preferably mammalian but not necessarily 100%) to counter common world flaws?

Water World:
- mermen, gills, closeable nose, webbed feet
- warm –> scaly skin
- cold –> body fat

Desert:
- long eyelashes, closeable nose, large surface area to volume
- fat humps, nocturnal, solid urine, sweat substitute

Too Hot:
- large ears, large surface area to volume, nocturnal, underground, torpor

Too Cold:
- fur, layer of fat, small surface area to volume, hibernation

High Gravity:
- short, stocky and strong

Low Gravity
- slender, graceful

Thin Atmosphere
- barrel chests, efficient breathing, small size

Dense Atmosphere
- if greenhouse gases might be hotter?
- if dense oxygen then larger size?

High Radiation
- darker skin, any others?

Taints:
- there could be hundreds of possible taints so I'd imagine they could be separate from the base blueprints i.e. the high G and thin atmos blueprint might be #27 and then each taint they bothered with might have its own number so
- 27-111
- 27-16
etc

.

Can anyone think of other adaptations for the main planet flaws?
 
Ginsharians. Another reason they exist... The Ancients started things and they wound up where they are... Maybe some sort of variant of Chalker's Well World.
 
So why would the Ancients (or anyone else in a non OTU setting) seed worlds?

Anyway with that as the premise I'm wondering what adaptations might make sense (preferably mammalian but not necessarily 100%) to counter common world flaws?

Pretty much, all of these already exist in the OTU. Many cover multiple categories from those you specified.

Here are a sampling of Traveller's minor human races and human chimera:

Water World:
- mermen, gills, closeable nose, webbed feet
- warm –> scaly skin
- cold –> body fat

- Aquan: [http://wiki.travellerrpg.com/Aquan ]
- Luriani: [http://wiki.travellerrpg.com/Luriani ]
- Nexie [http://wiki.travellerrpg.com/Nexxies]
- Scanian [http://wiki.travellerrpg.com/Scania ]

Desert:
- long eyelashes, closeable nose, large surface area to volume
- fat humps, nocturnal, solid urine, sweat substitute

- Jonkeereen: [http://wiki.travellerrpg.com/Jonkeereen ]
- Murissi: [http://wiki.travellerrpg.com/Murissi ]
- Tekundu: [http://wiki.travellerrpg.com/Tekundu ] Barebones entry.

Too Hot:
- large ears, large surface area to volume, nocturnal, underground, torpor

- Azhanti: [http://wiki.travellerrpg.com/Azhanti ]
- Ziadd: [http://wiki.travellerrpg.com/Ziadd ]

Too Cold:
- fur, layer of fat, small surface area to volume, hibernation

- Kargol: [http://wiki.travellerrpg.com/Kargol ]
- Suerrat: [http://wiki.travellerrpg.com/Suerrat ]

High Gravity:
- short, stocky and strong

- Bye-Ren: [http://wiki.travellerrpg.com/Bye-Ren ]
- Geonee: [http://wiki.travellerrpg.com/Geonee ]

Low Gravity
- slender, graceful

- Answerin: [http://wiki.travellerrpg.com/Answerin ]
- Mal'Gnar: [http://wiki.travellerrpg.com/Mal'Gnar ]
- Selenite: [http://wiki.travellerrpg.com/Selenite ]

Thin Atmosphere
- barrel chests, efficient breathing, small size

- Acheron: [http://wiki.travellerrpg.com/Acheron ]

Dense Atmosphere
- if greenhouse gases might be hotter?
- if dense oxygen then larger size?

- Iziri: [http://wiki.travellerrpg.com/Iziri ]
- Otari [http://wiki.travellerrpg.com/Otari ]
- Vanejenese: [http://wiki.travellerrpg.com/Vanejenese ]

High Radiation
- darker skin, any others?

- Answerin: [http://wiki.travellerrpg.com/Answerin ]
- Halkans: [http://wiki.travellerrpg.com/Halkans ]
- Neiikhi: [http://wiki.travellerrpg.com/Neiikhi ]
- Thaggeshi: [http://wiki.travellerrpg.com/Thaggeshi ]

Taints:
- there could be hundreds of possible taints so I'd imagine they could be separate from the base blueprints i.e. the high G and thin atmos blueprint might be #27 and then each taint they bothered with might have its own number so

- Darmine [http://wiki.travellerrpg.com/Darmine_(race) ]
- Fervoriani: [http://wiki.travellerrpg.com/Fervoriani ]

Hope that helps.

Shalom,
Maksim-Smelchak.
 
Great list ty and I'll use some of those.

Trouble is a lot of the time the description on geneered races will say "adapted for heat" or something but don't say what the actual adaptations are - not a big deal really, mostly curiosity.
 
Great list ty and I'll use some of those.

Trouble is a lot of the time the description on geneered races will say "adapted for heat" or something but don't say what the actual adaptations are - not a big deal really, mostly curiosity.

Yes, you're right. I recommend buying the original source publications to read more.

Hope that helps! Wishing you well!

Shalom,
Maksim-Smelchak.
 
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