Rigel Stardin
SOC-13
Modular Freighters are a design that has been around for quite some time in Science Fiction. Gene Rodenberry even proposed a design for the original Star Trek. You have seen them in Babylon 5, Space 1999 and Avatar. Yet when it comes to Traveler, we see little or no use of this design.
The concept consists of a Command module, cargo (passenger) module and a drive unit. In some concepts the command module and drive unit are combine.
The reason I am toying with this idea right now is the concept of modern freight hauling. If a corporation could stage freight and only have to switch out the command module, the turn around time for a cargo vessel would be reduced by 7 days. Just like modern day truckers all they would have to do is pick up a trailer at their destination and return it to their home base. You would only see these types of freighter along well established Jump 1 routes.
The following concepts are posted in the art gallery, which are quite good. Seriayne Colony Transport, DaveChase Shotgun Modular Transport and lucasdigital Hector Class Module Transports in the Art Gallery.
I have a few concerns about the design. First is jump drive, maneuvering drive and reactor size for the drive unit which is capable of handling different size loads while being cost effective. Second, is the size of the load for profitability? And third, is it possible to design the ship using traveler rules.
I’ve posted it spaceships since I haven’t figured out the modular Jump Drive that could handle different tonnage…
The concept consists of a Command module, cargo (passenger) module and a drive unit. In some concepts the command module and drive unit are combine.
The reason I am toying with this idea right now is the concept of modern freight hauling. If a corporation could stage freight and only have to switch out the command module, the turn around time for a cargo vessel would be reduced by 7 days. Just like modern day truckers all they would have to do is pick up a trailer at their destination and return it to their home base. You would only see these types of freighter along well established Jump 1 routes.
The following concepts are posted in the art gallery, which are quite good. Seriayne Colony Transport, DaveChase Shotgun Modular Transport and lucasdigital Hector Class Module Transports in the Art Gallery.
I have a few concerns about the design. First is jump drive, maneuvering drive and reactor size for the drive unit which is capable of handling different size loads while being cost effective. Second, is the size of the load for profitability? And third, is it possible to design the ship using traveler rules.
I’ve posted it spaceships since I haven’t figured out the modular Jump Drive that could handle different tonnage…