Garyius2003
SOC-13
Mongoose has a reason for the battleships and larger at TL-15. Their torpedo Barbettes at 5 tons for every two shots. 6D6 bomb pumped at -2 point defense.
I assume any battleship runs the finest fire control and the finest gunner.
9K tons gives you 300 torpedoes per round at a total of 12 shots. The down side is the armor is subtracted. Assuming a battleship with the finest fire control attacking a cruiser that is dodging, between armor and the sand casters that is a wash.
With the dice roll, assume 50% damage as the average for the barrage. That gives 150 hits at 6 per, or 900 points. This will almost disable a heavy cruiser, and will take anything smaller out of action with one round.
Any 15 armor battleship at 200k can run this level of torpedoes, at 300k tons you can run enough torps that you expect a heavy cruiser kill each round, and will remove the hull points from a similar battleship section every 4 rounds.
Please note this assumes a wash between attacker and defender in cruisers, and minus 4 for armor at the battleship size.
This is when the Tigress start makes sense, huge torpedo volleys in the 1,000 range deal out crazy damage and still allow sand and point defense to get the minus one or two on top of the minus 15 for the armor.
I assume any battleship runs the finest fire control and the finest gunner.
9K tons gives you 300 torpedoes per round at a total of 12 shots. The down side is the armor is subtracted. Assuming a battleship with the finest fire control attacking a cruiser that is dodging, between armor and the sand casters that is a wash.
With the dice roll, assume 50% damage as the average for the barrage. That gives 150 hits at 6 per, or 900 points. This will almost disable a heavy cruiser, and will take anything smaller out of action with one round.
Any 15 armor battleship at 200k can run this level of torpedoes, at 300k tons you can run enough torps that you expect a heavy cruiser kill each round, and will remove the hull points from a similar battleship section every 4 rounds.
Please note this assumes a wash between attacker and defender in cruisers, and minus 4 for armor at the battleship size.
This is when the Tigress start makes sense, huge torpedo volleys in the 1,000 range deal out crazy damage and still allow sand and point defense to get the minus one or two on top of the minus 15 for the armor.
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