Ugh, apologies for breaking the page (graphics too wide, might fix later)
The air/raft bay must be at least 3m high, and presumably so is the forward airlock and bridge.
If you add streamlining to cover the lower deck, the tonnage will go over 100dt.
Yep, it's not your father's type S.
I took a quick crack at wrapping the plans in something approaching a wedgie scout (see below). Had to make some radical presumptions, such as it's not that streamlined (you can't cover it all in a classic wedge).
Some issues arising in my attempt:
The Air/Raft Bay had to come inboard 1.5m and the hatch had to go in the ceiling. It also has to drop down a bit, so the access corridor will have to include a ramp/stair. I also made the hatch full access, hard to fly a 4ton Air/Raft out of a 3ton hatch imo (not that I don't know a few Scouts who wouldn't try, and 1 or 2 that might succeed, in a loose sense of the word... )
This means the Engineering area has to flip port to starboard to make room.
To make some kind of attempt at streamlining the nose I cut it down and extended it 1.5m (treat the "viewports" as simple guides to the bridge area).
This had me raise the floor (see the Airlock Hatch) so the usual "overhead" becomes "underfloor" instead.
The fuel voids (mostly the wedgie wings, none in the forward bridge area) are a gross approximation. It may be over a bit.
I dislike the layout of the Seeker conversion. It's not so much a conversion the way it is, as a different ship. And there's no common space. But then I have a small issue with the stateroom allocation in toto anyway. My changes are (partly) reflected in the placement of the ore hatches. For a standard type S just ignore them.
Anyway, here's my quick and dirty approximation at a 3D version of the hull...