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MGT Only: More cutter modules

Brandon C

SOC-13
(I have long liked the modular cutter and am a big fan of the GT:MC book. Unfortunately, the CT and MgT modules tend to lack detail and appear not to have been created using any design system. the modules below were basically designed as small craft, minus drives, controls and certain other components. The cost of a 30-ton streamlined hull, for the body of the module, is included)

Several of this modules can be deployed as part of a ground base or linked to form a small, ah-hoc space station.

Troop module: This is a long term module for up to ten soldiers or security. It includes 5 staterooms, an armoury, a briefing room, a 4-man emergency low berth, an airlock and space for 2 tons of cargo. MCr 5.23

Lab module: This module supports two scientists and two assistants performing long-term research. It contains 3 staterooms, 2 laboratories, a briefing room, 10 probe drones, an airlock and 3 tons of cargo. MCr 6.63

Utility module, short term. This module is mostly used for orbital runs, carrying passengers and cargo. It has 36 acceleration couches and 12 tons of cargo. MCr 2.51

Utility module, long term: This module is used for longer trips, such as between to planets in a system. It has cabin space for 12 and carriers 12 tons of caro. MCr 2.03

ATV module: This contains an ATV and 20 tons of cargo. MCr 1.48 (including ATV cost)

Fuel module: This allows the cutter to serve as a refueler for non-streamlined ships. It holds 28 tons of fuel and carriers 2 fuel processors. MCr 1.53

Defense module: This is a multiple-purpose module,with a 10-ton fighter and a laser turret. It holds a 10-ton fighter, a single turret with a pule laser, two staterooms, an airlock and 10 tons of cargo. MCR 13.23 (with fighter)

Medical module: This serves as a small medical facility, with one doctor and two nurses. A double occupancy stateroom is provided for patients. The module contains Two sickbays (labs), a waiting room (briefing room), 4 staterooms, airlock and 1 ton of cargo. MCr 6.13
 
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okay dude, have you installed a chip in my brain :P :D

We seem to have some of the same ideas.

When I was writing I asked about modules, and how to build them..basically The suggestion I got from Mongoose was to build them using a hull the size you want, a powerplant, no bridge, or drives.

Then add rooms and workshops...which at first glance is what you did.
 
okay dude, have you installed a chip in my brain :P :D

We seem to have some of the same ideas.

When I was writing I asked about modules, and how to build them..basically The suggestion I got from Mongoose was to build them using a hull the size you want, a powerplant, no bridge, or drives.

Then add rooms and workshops...which at first glance is what you did.

I didn't add a power plant, but if attached to a cutter, they don't need one.A series of modules attached to each other in space or on the ground could probably make due with solar panels or chemical batteries.
 
I didn't add a power plant, but if attached to a cutter, they don't need one.A series of modules attached to each other in space or on the ground could probably make due with solar panels or chemical batteries.
Oh quite true.:) like I said I liked your designs.

for some modules I installed no power. But if it mounted in weapons, or sensors etc..I added a reactor and computer. Also, some I designed so they could be carried on docking clamps by regular starships, without taxing the carriers systems.
 
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