Icosahedron
SOC-14 1K
I was reading through my new copy of BITS 101 Governments, and I was inspired not only by what was there, but by what was not there.
I started devising a few myself, (16 actually) so I thought I'd share - free, gratis, and for personal use only
Gov 0 No Structure
Organised Anarchy
Description:
The citizens of this world see themselves as individuals, cooperating for the common good. There is a degree of clannishness, simply due to the difficulty of maintaining such a government style with large numbers. The clans are not family based, but more of a local community and anyone living in the locality is automatically a part of their community. Disagreements are settled by a temporary moot comprising twelve citizens who are ideally not connected with the events or with each other. Moots are headed, and called by a community leader who is chosen by a Grand Moot of 144 citizens, usually from several communities. The Grand Moot also makes larger, intercommunity decisions and elects its own leader. Security issues are settled by temporary local militias.
There are many Class E starports all over the planet. These are in free competition with each other, and ships can land at several different ports during their stay.
Referee:
One of the PCs may be surprised to find themselves invited to sit on a local Moot and pass judgement on citizens. They are members of the local community as soon as they land, and are clearly unbiased, making them ideal Moot members. They may also be invited to join the local militia.
Plot:
1) A local citizen has been accused of a crime, and the PCs are asked to send a representative to sit on the jury.
2) A group of locals who have a feud with members of a nearby community, see the arrival of the PC ship as an opportunity to boost the local militia and settle the feud. The other community claim this is an unfair practice and call a Grand Moot to judge the PCs actions.
Gov 1 Company/Corporation
Meinhaus Inc.
Description:
This company owns virtually everything on the planet. The entire population is in company employment 24/7. Time spent 'at home' in company accommodation is classed as an extended recreation break. Most 'possessions' are actually rented from the company, as this is generally a cheaper option than purchasing from company importers. The company runs its own bank, transport network, surgery, and all essential services. All non-imperial laws are company regulations and infringement leads to disciplinary procedures including dismissal and deportation.
A proportion of each new employee's wage for the first few months is paid into a repatriation bond held by the company. If an employee leaves the company (voluntarily or otherwise) this bond is used to pay their immediate passage off world. A Cr1000 bond is compulsory, further bond payments may be made on a voluntary basis. Anyone infringing Imperal Law is immediately deported in Cold Sleep and forfeits any additional repatriation payment.
Referee:
Most bulk trade here is via the company, importing resources and goods to rent or sell to the employees and exporting company products, but there is a thriving speculative market from employees hoping to buy items that the company does not provide, or that it overcharges for. Naturally, the company will take a dim view of PCs undercutting company store prices.
Plot:
1)An employee has just been dismissed by the company, who are arranging to deport him in the PCs ship. He has a Cr2000 repatriation bond for himself and his teenage daughter. However, the daughter is cryophobic and he offers the PCs his savings of Cr1000 if they will give her working passage.
2)As above, but the employee has been dismissed for theft. He is innocent, but has been covering for his daughter, who is also a kleptomaniac.
Gov 2 Participating Democracy
The Collective
Description:
All citizens on this world are equal. An Administration is drawn from random names, with a quarter of its number being replaced annually, to give some measure of continuity and training. A communication network is used to create referenda on important topics and a system of laws, emplaced by referendum, are used to decide lesser issues. All work has equal merit and equal pay and there is zero unemployment.
Referee:
Unknown to the citizenry, the government is rife with corruption. A 'Shadow Administration' of local illuminati employs electronic vote rigging to alter referenda and to 'elect' a puppet Administration. They secretly profit from black marketeering and hold substantial off-world accounts.
Plot:
1)A former Administrator, one of the token random members, has stumbled upon documentary evidence of the existance of the Shadow Administration's existence and wants the PCs to help him expose the corruption. "Off-worlders are the only ones I can trust." The Collective's illuminati have been watching the Administrator's suspicious activities and will implicate him and the PCs in a fake 'capitalist coup'.
2)As above, except the Administrator is an illuminati plant and the PCs are dupes in a fake coup designed to allay citizens suspicions.
Gov 3 Self perpetuating Oligarchy
Elder Oligarchs
Description:
The Council of Elders make all governmental decisions on this world, including the recruitment of new Elders. New recruits to the governing body are carefully selected to ensure their idealogical commitment to the status quo.
Referee:
'Elders' is an appropriate term. The ruling elite are using anagathics to extend their lives (and power) for many decades longer than naturally possible. Even the youngest of them is over a hundred and has been in power for at least 50 years already.
Plot:
One of the PCs accidentally drops a cargo carton and finds that it has been labelled wrongly. The carton actually contains numerous doses of very pure anagathics. No prizes for guessing its intended destination, or the reaction of the Elders if it is 'diverted'.
Gov 4 Representative Democracy
World of the Senate
Description:
Each village, or clan elects a representative to speak for them at a local government panel. The panel elects a representative to air their collective vote at a regional board, and the board in turn elects a representative to promote their views in a national or world senate.
Referee:
Ostensibly a representative democracy, this government style is open to corruption as individual representatives are easily persuaded to 'adjust their standpoint'
Plot:
The PCs notice a broken and repaired seal on an item of cargo they are loading. Closer investigation reveals the crate contains the body of the local panel representative.
Gov 5 Feudal Technocracy
Fields of Expertise
Description:
All aspects of this society are run by experts in the appropriate field. Recruitment and promotion is performed via a points system designed to remove subjectivism and nepotism, and government positions are effectively the highest promotional ranks. ie the Minister of Justice is the highest ranking legal practitioner, The Minister of Public Works is the highest ranking Civil Engineer, etc. The most influential Ministers form a Cabinet that acts as a think-tank for general public policy.
Referee:
This government is efficient but intractible and resistant to change. Any personnel doing business with the PCs are likely to be at least one level more skilled than they are.
Plot:
A local politician has pictures of the Minister of Justice in a very compromising position. He can't use them himself without debasing his own image and does not want to give them away to the media. He asks the PCs to sell them for him to the highest bidder.
Gov 6 Captive Government
What Now?
Description:
The world has just lost a war to an outside power that has little interest in the people. Having removed a government that was a thorn in its side, the victorious world has installed a puppet 'interrim' government that is both afraid of displeasing its paymasters and afraid of displeasing the populace. Various factions are jockeying for position, including criminal gangs and off world interests. It seems everyone wants a piece of this pie except the victors, for whom the responsibility of governance is becoming a bigger thorn in the side than the former leadership.
Referee:
Several of the off world (and on world) factions are secretly working for shadowy elements within the victorious power, extracting resources and selling them for large profits whilst there is nobody in power to prevent the exploitation. Thanks to a number of insurgent factions, it is taking an extraordinarily long time to establish a permanent governing body...
Plot:
A group of locals contact the PCs, offering to lead them to a cache of evidence that will implicate certain organisations in meddling with foreign policy. Sale of such evidence could be very lucrative - or dangerous.
Gov 7 Balkanization
Take Your Pick
Description:
The world is an archipelago of small island-states, each with a different government style. Almost any type of government can be found here somewhere. In theory, all borders are open, and a citizen can settle in a state whose government most appeals. The main starport has its own island.
Referee:
However, some states, by their nature, 'protect' their populace from outside influence, and others have over-population problems that make them reluctant to accept new citizens.
Plot:
One of the more open states is having an overpopulation crisis and intends to invade a neighbouring closed state. The PCs are hired to enter the closed state as traders and report back on the island's coastal defences.
I started devising a few myself, (16 actually) so I thought I'd share - free, gratis, and for personal use only

Gov 0 No Structure
Organised Anarchy
Description:
The citizens of this world see themselves as individuals, cooperating for the common good. There is a degree of clannishness, simply due to the difficulty of maintaining such a government style with large numbers. The clans are not family based, but more of a local community and anyone living in the locality is automatically a part of their community. Disagreements are settled by a temporary moot comprising twelve citizens who are ideally not connected with the events or with each other. Moots are headed, and called by a community leader who is chosen by a Grand Moot of 144 citizens, usually from several communities. The Grand Moot also makes larger, intercommunity decisions and elects its own leader. Security issues are settled by temporary local militias.
There are many Class E starports all over the planet. These are in free competition with each other, and ships can land at several different ports during their stay.
Referee:
One of the PCs may be surprised to find themselves invited to sit on a local Moot and pass judgement on citizens. They are members of the local community as soon as they land, and are clearly unbiased, making them ideal Moot members. They may also be invited to join the local militia.
Plot:
1) A local citizen has been accused of a crime, and the PCs are asked to send a representative to sit on the jury.
2) A group of locals who have a feud with members of a nearby community, see the arrival of the PC ship as an opportunity to boost the local militia and settle the feud. The other community claim this is an unfair practice and call a Grand Moot to judge the PCs actions.
Gov 1 Company/Corporation
Meinhaus Inc.
Description:
This company owns virtually everything on the planet. The entire population is in company employment 24/7. Time spent 'at home' in company accommodation is classed as an extended recreation break. Most 'possessions' are actually rented from the company, as this is generally a cheaper option than purchasing from company importers. The company runs its own bank, transport network, surgery, and all essential services. All non-imperial laws are company regulations and infringement leads to disciplinary procedures including dismissal and deportation.
A proportion of each new employee's wage for the first few months is paid into a repatriation bond held by the company. If an employee leaves the company (voluntarily or otherwise) this bond is used to pay their immediate passage off world. A Cr1000 bond is compulsory, further bond payments may be made on a voluntary basis. Anyone infringing Imperal Law is immediately deported in Cold Sleep and forfeits any additional repatriation payment.
Referee:
Most bulk trade here is via the company, importing resources and goods to rent or sell to the employees and exporting company products, but there is a thriving speculative market from employees hoping to buy items that the company does not provide, or that it overcharges for. Naturally, the company will take a dim view of PCs undercutting company store prices.
Plot:
1)An employee has just been dismissed by the company, who are arranging to deport him in the PCs ship. He has a Cr2000 repatriation bond for himself and his teenage daughter. However, the daughter is cryophobic and he offers the PCs his savings of Cr1000 if they will give her working passage.
2)As above, but the employee has been dismissed for theft. He is innocent, but has been covering for his daughter, who is also a kleptomaniac.
Gov 2 Participating Democracy
The Collective
Description:
All citizens on this world are equal. An Administration is drawn from random names, with a quarter of its number being replaced annually, to give some measure of continuity and training. A communication network is used to create referenda on important topics and a system of laws, emplaced by referendum, are used to decide lesser issues. All work has equal merit and equal pay and there is zero unemployment.
Referee:
Unknown to the citizenry, the government is rife with corruption. A 'Shadow Administration' of local illuminati employs electronic vote rigging to alter referenda and to 'elect' a puppet Administration. They secretly profit from black marketeering and hold substantial off-world accounts.
Plot:
1)A former Administrator, one of the token random members, has stumbled upon documentary evidence of the existance of the Shadow Administration's existence and wants the PCs to help him expose the corruption. "Off-worlders are the only ones I can trust." The Collective's illuminati have been watching the Administrator's suspicious activities and will implicate him and the PCs in a fake 'capitalist coup'.
2)As above, except the Administrator is an illuminati plant and the PCs are dupes in a fake coup designed to allay citizens suspicions.
Gov 3 Self perpetuating Oligarchy
Elder Oligarchs
Description:
The Council of Elders make all governmental decisions on this world, including the recruitment of new Elders. New recruits to the governing body are carefully selected to ensure their idealogical commitment to the status quo.
Referee:
'Elders' is an appropriate term. The ruling elite are using anagathics to extend their lives (and power) for many decades longer than naturally possible. Even the youngest of them is over a hundred and has been in power for at least 50 years already.
Plot:
One of the PCs accidentally drops a cargo carton and finds that it has been labelled wrongly. The carton actually contains numerous doses of very pure anagathics. No prizes for guessing its intended destination, or the reaction of the Elders if it is 'diverted'.
Gov 4 Representative Democracy
World of the Senate
Description:
Each village, or clan elects a representative to speak for them at a local government panel. The panel elects a representative to air their collective vote at a regional board, and the board in turn elects a representative to promote their views in a national or world senate.
Referee:
Ostensibly a representative democracy, this government style is open to corruption as individual representatives are easily persuaded to 'adjust their standpoint'
Plot:
The PCs notice a broken and repaired seal on an item of cargo they are loading. Closer investigation reveals the crate contains the body of the local panel representative.
Gov 5 Feudal Technocracy
Fields of Expertise
Description:
All aspects of this society are run by experts in the appropriate field. Recruitment and promotion is performed via a points system designed to remove subjectivism and nepotism, and government positions are effectively the highest promotional ranks. ie the Minister of Justice is the highest ranking legal practitioner, The Minister of Public Works is the highest ranking Civil Engineer, etc. The most influential Ministers form a Cabinet that acts as a think-tank for general public policy.
Referee:
This government is efficient but intractible and resistant to change. Any personnel doing business with the PCs are likely to be at least one level more skilled than they are.
Plot:
A local politician has pictures of the Minister of Justice in a very compromising position. He can't use them himself without debasing his own image and does not want to give them away to the media. He asks the PCs to sell them for him to the highest bidder.
Gov 6 Captive Government
What Now?
Description:
The world has just lost a war to an outside power that has little interest in the people. Having removed a government that was a thorn in its side, the victorious world has installed a puppet 'interrim' government that is both afraid of displeasing its paymasters and afraid of displeasing the populace. Various factions are jockeying for position, including criminal gangs and off world interests. It seems everyone wants a piece of this pie except the victors, for whom the responsibility of governance is becoming a bigger thorn in the side than the former leadership.
Referee:
Several of the off world (and on world) factions are secretly working for shadowy elements within the victorious power, extracting resources and selling them for large profits whilst there is nobody in power to prevent the exploitation. Thanks to a number of insurgent factions, it is taking an extraordinarily long time to establish a permanent governing body...
Plot:
A group of locals contact the PCs, offering to lead them to a cache of evidence that will implicate certain organisations in meddling with foreign policy. Sale of such evidence could be very lucrative - or dangerous.
Gov 7 Balkanization
Take Your Pick
Description:
The world is an archipelago of small island-states, each with a different government style. Almost any type of government can be found here somewhere. In theory, all borders are open, and a citizen can settle in a state whose government most appeals. The main starport has its own island.
Referee:
However, some states, by their nature, 'protect' their populace from outside influence, and others have over-population problems that make them reluctant to accept new citizens.
Plot:
One of the more open states is having an overpopulation crisis and intends to invade a neighbouring closed state. The PCs are hired to enter the closed state as traders and report back on the island's coastal defences.