GamingGlen
SOC-9
I really need some. I'm so easily distracted from working on adventure stuff before game day. On game day, hours before game time, then the ideas flow and I can't write stuff down fast enough or flesh out the ideas properly.
Today I spent some time researching/looking for deck plans for a research submersible for my next Traveller game (see the T20 section for my latest Gateway to Destiny posting). I was distracted a bit by the images of super yachts (sigh, those owners spend more in a minute than I make in a year), and more so by images of submersible yachts, many being conceptional. But, I did not find any useable deck plans. I'll probably wing it, using movie scenes of subs like the Nemo's Nautilus; but then I don't plan on having any action aboard the research sub anyway.
I still need to make up some stats for a very large water creature, a hunter, to threaten trapped octopi children (I'll use the dagshark miniatures I have, at 25m scale, to threaten the 15m scale character figures I normally use :devil
. But I'll wait until game day, Thursday, to write them up.
I should research underwater activities and effects on some skills. And, do a quick run through, in my mind, of what should happen. But.. I see that icon of Civ5 winking at me, once again, or Age of Empires II, or any other game just so I don't work on the adventure. Sigh, I have no will power.
I've thought about having my own PC in the game, a female character, to act sort of as a muse (and I do, but I've put her in the background). I tend to not like "gamemaster characters" as they tend to be better or get more stuff than the players' characters, or it distracts me from giving NPCs the attention they deserve.
Btw, the reason I am running a Traveller game is that I wanted so badly to have some sci-fi gaming at my game store, even if it's badly run by me. Better to have bad sci-fi than none, right? (but then, that could be SyFy's motto... :file_28
Anyway.. what motivates you to run a game?
Today I spent some time researching/looking for deck plans for a research submersible for my next Traveller game (see the T20 section for my latest Gateway to Destiny posting). I was distracted a bit by the images of super yachts (sigh, those owners spend more in a minute than I make in a year), and more so by images of submersible yachts, many being conceptional. But, I did not find any useable deck plans. I'll probably wing it, using movie scenes of subs like the Nemo's Nautilus; but then I don't plan on having any action aboard the research sub anyway.
I still need to make up some stats for a very large water creature, a hunter, to threaten trapped octopi children (I'll use the dagshark miniatures I have, at 25m scale, to threaten the 15m scale character figures I normally use :devil

I should research underwater activities and effects on some skills. And, do a quick run through, in my mind, of what should happen. But.. I see that icon of Civ5 winking at me, once again, or Age of Empires II, or any other game just so I don't work on the adventure. Sigh, I have no will power.
I've thought about having my own PC in the game, a female character, to act sort of as a muse (and I do, but I've put her in the background). I tend to not like "gamemaster characters" as they tend to be better or get more stuff than the players' characters, or it distracts me from giving NPCs the attention they deserve.
Btw, the reason I am running a Traveller game is that I wanted so badly to have some sci-fi gaming at my game store, even if it's badly run by me. Better to have bad sci-fi than none, right? (but then, that could be SyFy's motto... :file_28

Anyway.. what motivates you to run a game?