I never did get my head fully around the relativistic equations of motion. I wonder if Nyrath has them listed with idiot notes?
I found his notes on conversion from celestial to galactic co-ordinates to be very illuminating. When does that guy eat??!!
Heh, thanks! I can get a little obsessive-compulsive sometimes.
I sort of have relativistic equations with idiot notes here:
http://www.projectrho.com/rocket/rocket3aj.html#relativity
Of course, when you ask "how long will it take...", you have to specify whether it is from the standpoint of the crew, or the standpoint of the planet they left from. If you accelerated to a velocity absurdly close to the speed of light, the crew would think that the trip to the galactic core would take a few months, while for the people on your takeoff planet it would take about fifty thousand years. Everything is relative, y'know.
For the stay-at-homes on the takeoff planet, the time will be
t = sqrt[(d/c)^2 + (2*d/a)]
For the crew the time will be
T = (c/a) * ArcCosh[a*d/(c^2) + 1]
where:
d = distance in light years (3.26 light years = 1 parsec)
a = acceleration (M1 = 1.03, M2 = 2.06, M3 = 3.09, M4 = 4.12 and so on)
c = 1
t = stay at home time elapsed in years
T = crew time elapsed in years
sqrt[x] = square root of x
ArcCosh[x] = hyperbolic arc cosine of x. On Windows built-in calculator, check the "Inv" and "Hyp" checkboxes, and use the cos key
Example: how long to cross 1 parsec at M4.
d = 3.26, a = 4.12
Stay at home time:
t = sqrt[(d/c)^2 + (2*d/a)]
t = sqrt[(3.26/1)^2 + (2*3.26/4.12)]
t = sqrt[(3.26)^2 + (6.52/4.12)]
t = sqrt[10.6276 + 1.58]
t = sqrt[12.2076]
t = 3.49 years
Crew time:
T = (c/a) * ArcCosh[a*d/(c^2) + 1]
T = (1/4.12) * ArcCosh[4.12*3.26/(1^2) + 1]
T = 0.24 * ArcCosh[4.12*3.26/1 + 1]
T = 0.24 * ArcCosh[13.43/1 + 1]
T = 0.24 * ArcCosh[13.43 + 1]
T = 0.24 * ArcCosh[14.43]
T = 0.24 * 3.36
T = 0.24 * 3.36
T = 0.81 years or 9.7 months
Now, there is something else you forgot to specify. Your ship can accelerate at M4, then you can see how long it will take to travel 1 parsec. This means that at 1 parsec, your ship will be streaking past it at a speed close to lightspeed.
But what you probably want is for your ship to come to rest at a point 1 parsec away. This means you will accelerate at M4 up to the 0.5 parsec point, then decelerate to a halt at the 1.0 parsec point.
To calculate this, instead of using the full distance for d, use only half of it. Then when you get the time result, double it.
For our example, we use 1.63 for the distance.
t comes out to be 1.86 years, double that for a final result of 3.72 years
T comes out to be 0.65 years, double that for a final result of 1.3 years