I'm not clear on why a Rating 1 grav drive gives thrust differently than a rating 1 reaction drive?
It's a question of efficiency ... and "danger space" ...
- Gravitic thrust = fuel > fusion > electricity > gravitic thrust = high efficiency of fuel to amount of work needed
- Reaction thrust = fuel > plasma > dump overboard > reaction thrust = lower efficiency of fuel to amount of work needed
From a pure bookkeeping perspective, reaction drives "cost more fuel" to perform the same maneuver(s) ... hence the preference for using gravitic thrust instead of reaction thrust. Reaction thrust can also involve "output products" that aren't exactly wonderful to be around. Ground erosion upon landings can be an issue when using reaction thrust ... and so on and so forth.
There's also the simplicity factor.
The amount of fuel consumed during a gravitic maneuver to enter atmosphere is so negligible as to be (functionally, for our purposes) "free" when it comes to accounting for fuel tankage before/after. However, this is NOT the case for reaction thrust, which consumes "relevant quantities" of fuel while in use. So as a "generic ruling" it's easier to say that gravitic drives can do this maneuver "at no cost" (effectively) but detailing what it will cost reaction drives (in fuel expended) is a non-trivial problem ... so it gets omitted (and with it, the reaction thrust option for the same maneuver).
CAN it be done with reaction thrust instead of gravitic thrust?
Yes it can ... however, there are ... side effects ... to consider when using that option.
Current spacecraft need heat shields, as I understand it, because they use air resistance to slow them down from orbital velocity rather than thrusters. They don't save half a tank of fuel for the return trip. If you had a M-Drive of whatever sort to kill that velocity, you wouldn't need the air resistance, would you? You might need to turn around backwards and burn your engine to decelerate, but that's different from gliding in like current spacecraft do.
This is basically a legacy of the fact that CT was written in the mid-late 70s, when the Space Shuttle program was the "new high tech shiny" thing for space vehicles.
The idea was that atmospheric entry would be done "shuttle style" using intertial aerobraking ... which requires a (more or less) streamlined shape to be able to withstand the plasma heating due to atmospheric compression forces. That's why the original CT rules require streamlining to enter atmospheres of 2+.
However, that notion is founded upon a specific fallacy ... that the craft in Traveller do not have what amounts to "nearly unlimited delta-v" maneuvering capability due to the efficiency of their fusion powered drives.
With sufficient thrust/acceleration, particularly when sustained ... a craft in space can effectively CHOOSE its geostationary orbit altitude.
If a craft is moving on inertia alone (zero delta-v) then geosynchronous orbit is going to be at a specific altitude over surface ... but with "nearly unlimited delta-v" (because fuel consumption is just that low relative to the thrust produced, because fusion power) geosynchronous orbits can be "any altitude you want" (including in contact with terrestrial surface, if you want).
It's the classic CTOL versus VTOL debate.
CTOL = land then stop
VTOL = stop then land
The energies involved in CTOL landings are tremendous (it's equivalent to defusing a BOMB) and those energies have to be dissipated AFTER touching down (by braking and thrust reversing, etc.).
The energies involved in VTOL landings are comparatively mild, because you "bleed off" all your excess energy (in the air) BEFORE touching down.
So the whole "streamlining to enter atmosphere" thing is predicated on the notion of inertial aerobraking with no maneuvering power thrust being used (ala the Space Shuttle) ... and for that, you need a streamlined hull shape.
However, as soon as you realize that you can use your maneuver drive to "geosync to anywhere" using thrust BEFORE descending into atmosphere, you're no longer entering atmosphere at a high (multi-mach hypersonic) velocity relative to the motion of the atmosphere and therefore do not run into atmospheric compression heating in any way akin to what you would have happening in an aerobraking context. However, doing this maneuver requires continuous thrust from the maneuver drive ... which with fusion power, most craft have. It's just the chemical and fissile "nuclear teakettle" reaction drives that may encounter difficulties pulling off the same stunt due to their lower efficiency in fuel consumption rates making "nearly unlimited delta-v" continuous maneuvering somewhat impractical from a rate of fuel consumption perspective.