mike wightman
SOC-14 10K
If you could refill the fuel tank of a rocket it could return to Earth without aerobraking - no heat shield required just like you don't need a heat shield going up.
Since this is in General, rather than in Mongoose, I'm going to give you the CT stuff.So, I was wondering about how streamlining, partial streamlining, and non-streamlining (or streamlined, standard, and distributed configurations) affect operations. There's a lot of confusion there, starting with the main book saying wedge, cone, sphere or cylinder hulls are 'standard' (p106, middle left) where High Guard lists Wedge and Cone as being 'streamlined' (table on top right). In either case, a sphere is Standard, though, and here's my dilemma:
So sphere's sreamlining, or lack thereof, is the same in both versions. That much is good. I assume 'Any ship may be refueled at a starport' refers specifically to a Highport?Since this is in General, rather than in Mongoose, I'm going to give you the CT stuff.
CT HGB5 2ed pg 22 Streamlining refers to theability of the ship to enter atmosphere (partial streamlining allows fuel skimmingbut prohibits entry into world atmospheres for the purpose of landing).
So, a config 5, spheroid ship has partial, and may get fuel from a gas giant, or an icy asteroid.
CT TCSA5 pg 39 Any ship may be refueled at a starport. Only streamlined and partially streamlined ships may refuel from gas giants. Only streamlined ships may refuel from planetary oceans and ice caps.
Interestingly, this is a passage giving a time to refuel in CT, 7 "battle turns" - whatever that is in HG combat; AHL says 3 hours.
It then gives a rule that to refuel in a week (the standard TCS game turn) the task force must have 10% of its fuel tankage in appropriate ships.
CT LCCS5 pg 42 goes into a difficult procedure for refueling as a special rule for those "close" configuration vessels, a bit of a downgrade from the normal, automatic refueling the configuration should enjoy. It includes pilot checks, "buffeting incidents" and possible damage to the ship.
As for a Broadsword (type C) being able to land on Garda-Vilis, I'd say it clearly is a streamlined version, paying the extra MCr8. The rules are clear you can add streamlining to any standard design at construction.
Close Structure is anything "box-like" that doesn't have a particularly aerodynamic exterior.In Mongoose, 'Close' is similar to sphere, snugly built rather that sprawling, but not actually rounded. A Borg Cube might be 'Close' structure, if I understand correctly.
And this is fully against what AnotherDilbert quoted about being only able to land on vacuum wourds, but having it landed was a script need...The problem is that in A07, the Broadsword has grounded on Garda-Vilis which has Atmos 7, which it shouldn't be able to do.
If it landed itself, but wasn't transported by a bigger streamlined ship...And this is fully against what AnotherDilbert quoted about being only able to land on vacuum wourds, but having it landed was a script need...
Or a ground-port with enough shuttles, so no not only highports.So sphere's sreamlining, or lack thereof, is the same in both versions. That much is good. I assume 'Any ship may be refueled at a starport' refers specifically to a Highport?
Where's my facepalm emote?It says grounded, not landed.
It says grounded, not landed.
At 366 tons of fuel (according to https://wiki.travellerrpg.com/Broadsword_class_Mercenary_Cruiser), that's a lot of shuttles. Clearly timliness isn't on anyone's mind, and no one is being paid by the hour. Typical government work.Or a ground-port with enough shuttles, so no not only highports.
Note the limited amount of fuel available at starports: TCS, p39.
About five standard Shuttle (70 Dt payload) trips, or 6 trips with two cutters (30 Dt payload each).At 366 tons of fuel (according to https://wiki.travellerrpg.com/Broadsword_class_Mercenary_Cruiser), that's a lot of shuttles. Clearly timliness isn't on anyone's mind, and no one is being paid by the hour. Typical government work.
I suppose I was thinking of much larger non-streamlined ships or much smaller cargo ships. At Thrust 4 for the cutters, that's just under 17 minutes up and 17 minutes back, No idea how much time to load fuel, or offload it, but that's still 3 runs in 2 hours, plus coffee breaks. 4 hours to fuel up is competitive with scooping, so that's pretty good time.About five standard Shuttle (70 Dt payload) trips, or 6 trips with two cutters (30 Dt payload each).
Should be doable well inside a day without distractions.
Don't threaten me with a good time!4 hours to fuel up is competitive with scooping, so that's pretty good time.
I was assuming they were just transferring processed fuel from groundside, not scooping themselves. You're on a planet, oceans are right there, if they didn't have processed fuel available (as A and B starports do, I think) they could scoop from oceans, no need to go to a gas giant, though in either case, it does add the 1d6 hours per run. (The ecological harm done to a planet by a few hundred years of scooping ocean water by the ton probably belongs in a separate thread.) Also unrelated to the thread, I do assume that any A or B starport on a world with suitable oceans can drain water from the ocean directly and run groundside processors to make fuel. Having to scoop it yourself instead of sucking it in through a pipeline seems like an extra step. If you'd used your last fuel to fill up a previous ship, you'd still need the 1d6 hours to refill your station's tank and process that into liquid hydrogen, but I assume groundside space stations can have as much storage as they like, so that would happen rarely.Don't threaten me with a good time!
Oh, right. Nevermind.
Anyhow. Consider the time needed to get to the gas giant to do the scoop run in the first place....
My only issue with TCS refueling is it treats ice worlds the same as liquid water worlds. That's kind of unavoidable without adding complexity, but ice is everywhere, especially hydrogen-flavored ices. If you can refuel just by prospecting for an ice body, then warships will carry whatever equipment they need to draw fuel from whatever ices they find and anyone in the outer system can refuel at their leisure.I’m happy enough with the TCS refueling capacity/time mechanic.
Have to roll for presence of Oort clouds and ice density is likely not good enough for a week refueling.My only issue with TCS refueling is it treats ice worlds the same as liquid water worlds. That's kind of unavoidable without adding complexity, but ice is everywhere, especially hydrogen-flavored ices. If you can refuel just by prospecting for an ice body, then warships will carry whatever equipment they need to draw fuel from whatever ices they find and anyone in the outer system can refuel at their leisure.