That about mirrors my experience too. In our groups similar history there is only the one time a PC came close to death due to advanced age. And like your example that was D&D and a fight with a ghost (as I recall my pc aged a lot but lived, half-elf or dwarf I can't recall for sure. About the rest of that party I think some also aged, my other pc, a human, took one hit I think before falling backOriginally posted by jasper:
On the aging I am planning on using the 3.5E aging rules. But what gets me is except for 1 that is O, N, E character, in playing multiple games, campaigns, systems no one had died due to old age. And that one was due to a ghost attack. That is one pc in almost 25 yrs of gaming. Gosh I feel old.
That must be my cue...As far as aging system is concerned, I too look upon the matrix as set out being very Draconian, especially considering the highly advanced nature of everyday life and relatively easy access to health care on most mid-tech or better worlds. I think that the initial aging crisis should be pushed back at least 2 to 3 terms, if not more, since it is almost certain that the average useful lifespan of an Imperial citizen would have to be at least 90-100 yrs (and I'm being pessimistic here), since I think the average lifespan now is somewhere between 72 and 76 yrs in the Western world. (And it can only get better, right?). I know somebody's probably going to take exception to that comment......