MichaelSTee
SOC-12
Was just looking at the ship on p46 of the MT Player's Manual. I always liked the lines of it. Has there ever been a name and design for this?
Thanks
Thanks
That was probably the one that I was remembering. I just remembered the “flattened disk” shape at the front.Well, there's a 300-dton Frontier Trader in 1248_Starships_1 (including deck plan). But it's not quite the same.
This is pretty much the R2 ("Big Far Trader") that's implied by the engine bay size of the 400Td Standard Hull from LBB2'81. Its drive bay is sized for matched D drives with enough room to make the Power Plant a Size E if desired (to enable Double-Fire)."Free Trader (type SA): Using a 400-ton hull, the type SA Free Trader is a moderate-sized ship designed for small-time merchant operations. It mounts jump drive-D, maneuver drive-D, and power plant-D, giving it a performance of 2G and jump-2. Fuel tankage of 100 tons supports the power plant and one jump-2. Adjacent to the bridge is a computer Model/1 bis. There are thirteen staterooms and no low berths. The ship has two hard-points, and two tons allocated to fire control; no weapons are installed. The ship has one 20-ton launch mounted in the nose of the ship. The cargo hold carries 160 tons. The ship is streamlined.
Always fun until you start getting into specifics (like deck plans tend to demand).I kind of like the idea of a "disc-like" Far Trader. Oblate spheroid ("flattened sphere"), maybe?
I assumed dTons 200 because of the size of the dorsal turret. Assuming there could be a ventral turret, that would put the ship at 200 dTons, but that was just one clue I used to decide it should be 200 dTons. Unless those were particle barbettes.Always fun until you start getting into specifics (like deck plans tend to demand).
Any kind of cargo hold is going to have to assume 1 of 2 possible shapes ... rectangular prism (for rectangular cargo lot containers) or hexagonal prism (for trapezoidal cargo lot containers?).
The best possible way to handle any kind of cargo loading/unloading arrangement is to stipulate that the entire cargo bay is some kind of gigantic grav lift, so the whole ventral size of the craft descends when landed, flops down the ramps onto it and you've got a roll on/roll off platform that all the cargo pallets and containers get maneuvered onto and removed from. This means that the landing gear needs to be "tall" so as to have enough headroom clearance to work cargo loading/unloading underneath between the landing legs (or just keep the gravitics turned on the whole time and "float" above the loading/unloading at higher tech levels of construction).
Any type of crew quarters and passenger accommodations then becomes the deck "over" the cargo hold, so you've got a minimum 2 decks of starship (3 if you want to make a double deck height cargo bay, but then the "flattened sphere" is less flat and more spherical).
From a LBB5.80 perspective, there is DEFINITELY an advantage to going with a Configuration: 6 hull design (+20% to +10% to -20% for streamlining expense on hulls) so the "Flying Saucer" form factor definitely has its upsides for a cash strapped merchant operation. But as soon as you start trying to draw deck plans for it, things rapidly get "3D weird" in a hurry, because of the shapes involved.
Gravity control makes the effort magically "free".d) I would not drop the entire lower deck. It seems convenient, but my lord, the weight and the power of the hydraulic jacks would be incredibly large.
Extremely good point.It also is easier to only open one smaller exit or entry point if you are at a sketchy landing. Easier to protect one small entry than the entire bottom of your ship sitting on the ground....
Annoying, yes. Not at all impossible, though -- just requires visualizing the geometric figures that comprise it, and adding/subtracting stuff. For example, the front half (without the protruding flight deck) is half of an oblate spheroid. [4/3*pi*height*(radius^2), and take half of that]. The back half (without the "tent") is roughly a conic section with both the front and aft slices being ellipses. Construct the "attic" out of trapezoids. And so on.The drawing (due to trying to figure various volumes on a curved hull) would be annoying. That's the only troublesome part. You can conform work stations and life support and everything to the hull without much trouble (because we don't know much about the contents and there aren't any issues with spreading your Jump Drive around the hull.....).
I would map the ship at 100 tons, based on that turret. Top and bottom curving takes care of fuel volume.I assumed dTons 200 because of the size of the dorsal turret. Assuming there could be a ventral turret, that would put the ship at 200 dTons, but that was just one clue I used to decide it should be 200 dTons. Unless those were particle barbettes.
I would have said 200 dtons, looking at the turret but I might have thought it was 2 decks highwould map the ship at 100 tons, based on that turret. Top and bottom curving takes care of fuel volume.
Looks to me like one main deck and a second spinal deck like the Sulieman with an air/raft hatch forward of the turret, and 100 tons. Basically a flattened sphere Type S.I would have said 200 dtons, looking at the turret but I might have thought it was 2 decks high
I approve. I was considering the detail that you're calling the air/raft hatch to be a fuel skimming scoop with a slatted grille, but it works as a roll-up door too. The dorsal dents at about the 3- and 9-o'clock positions would then be the skim scoops.Looks to me like one main deck and a second spinal deck like the Sulieman with an air/raft hatch forward of the turret, and 100 tons. Basically a flattened sphere Type S.
Given the two bridge windows up front, I would call it the Horseshoe Crab. Stick a retractable detection/antenna array out back and the look is complete.