Merciless Ref
SOC-1
Going to run the classic Traveller adventure: "Night Of Conquest" again after 20-odd years, this time with my son's friends instead of my old college buddies.
The scenario is an interstellar trade mission to a backwater planet of tech level 6 or so. First-contact type initial speculative trade mission.
I need help making a list of trade goods, equipment, and product samples likely to be aboard, stuff of about TL 9 or 10.
Main categories:
Medical and scientific products
Industrial products and applications
Consumer goods
Cultural goods art and artifacts
Weapons
Agricultural products.
Think of TL-10 stuff that would fit one of these categories, which might be useful not just as trade goods but as plot-movng devices or macgyvered weapons in the game scenario.
Spoilers ahead for those that don't know the scenario:
A rival nation crashes the trade agreement signing party at the palace, with a mini-invasion, flying in on parachutes, assault dirigibles, and combat cargo gliders, approx. WW-ii Earth era type gear, which is the local tech level, the point of which is to grab the players and their ship full of high tech, and take it back to their own country, before local regular army and replacement air force can regroup from the first strike and arrive in strength to save the day. Crew has to scatter and blend into the local town for a time and gets cut off from the ship for a while, but some of the trade goods on the list are assumed to have been taken out and left in various places where they were demo'd and are now available in the palace or surrounding buildings.
One I came up with in the industrial/agro category was a spray-on anti-friction coating and applicator. It was demo'd on a local plow blade that now plows like a monomolecular knife thru butter. The applicator was going to be used for amusing party tricks at the post-treaty party, creating a temporary indoor "icerink" in the dance hall, but now it's a defensive weapon to throw a frictionless coating on floors and etc. behind you, while escaping the striker troops.
Can you think of any more high-tech, non-weapon trade goods that have dual uses like this?
Thanks for any suggestions.
The scenario is an interstellar trade mission to a backwater planet of tech level 6 or so. First-contact type initial speculative trade mission.
I need help making a list of trade goods, equipment, and product samples likely to be aboard, stuff of about TL 9 or 10.
Main categories:
Medical and scientific products
Industrial products and applications
Consumer goods
Cultural goods art and artifacts
Weapons
Agricultural products.
Think of TL-10 stuff that would fit one of these categories, which might be useful not just as trade goods but as plot-movng devices or macgyvered weapons in the game scenario.
Spoilers ahead for those that don't know the scenario:
A rival nation crashes the trade agreement signing party at the palace, with a mini-invasion, flying in on parachutes, assault dirigibles, and combat cargo gliders, approx. WW-ii Earth era type gear, which is the local tech level, the point of which is to grab the players and their ship full of high tech, and take it back to their own country, before local regular army and replacement air force can regroup from the first strike and arrive in strength to save the day. Crew has to scatter and blend into the local town for a time and gets cut off from the ship for a while, but some of the trade goods on the list are assumed to have been taken out and left in various places where they were demo'd and are now available in the palace or surrounding buildings.
One I came up with in the industrial/agro category was a spray-on anti-friction coating and applicator. It was demo'd on a local plow blade that now plows like a monomolecular knife thru butter. The applicator was going to be used for amusing party tricks at the post-treaty party, creating a temporary indoor "icerink" in the dance hall, but now it's a defensive weapon to throw a frictionless coating on floors and etc. behind you, while escaping the striker troops.
Can you think of any more high-tech, non-weapon trade goods that have dual uses like this?
Thanks for any suggestions.