So, I was going to formulate a chart based on real world data showing how much energy various types of handguns had verse real world body armor values. And from there propose a new hit / penetration chart for the old CT rules. It would not replace the basic 8+ to hit roll, nor the range DMs, but it would replace the DMs due to armor by letting the players compare the energy of a round to the energy that could be absorbed by a targets armor.
However, doing some research over the night shows that there's a huge array of energy or power from a variety of handguns themselves in our TL7 or TL8 existence. I imagine the energies would be increased the further you go up in tech level, making such a chart a difficult and almost unwieldly proposition. The game is afterall meant to be played by pre-teens and older. That, and it's a lot of work for something I'm not sure is needed.
The energy levels range from 81 ft-lbs to 780 ft-lbs for a .41 Winchester Magnum. I thought of simplifying the chart by only including pertinent calibers, but such a chart would have to take into account magnum weapons, and it struck me that such a rule set needs to be simplified even further or it becomes too unwieldly.
For a game like Traveller with it's basic to hit throw and no real armor mechanic, would you want something that compared the energy of a weapon or its projectile to the energy absorption of your armor for your Traveller gaming session, or would it be adding an uneeded layer of complexity?
However, doing some research over the night shows that there's a huge array of energy or power from a variety of handguns themselves in our TL7 or TL8 existence. I imagine the energies would be increased the further you go up in tech level, making such a chart a difficult and almost unwieldly proposition. The game is afterall meant to be played by pre-teens and older. That, and it's a lot of work for something I'm not sure is needed.
The energy levels range from 81 ft-lbs to 780 ft-lbs for a .41 Winchester Magnum. I thought of simplifying the chart by only including pertinent calibers, but such a chart would have to take into account magnum weapons, and it struck me that such a rule set needs to be simplified even further or it becomes too unwieldly.
For a game like Traveller with it's basic to hit throw and no real armor mechanic, would you want something that compared the energy of a weapon or its projectile to the energy absorption of your armor for your Traveller gaming session, or would it be adding an uneeded layer of complexity?