That's why we used to use "On target" (from White Dwarf 28) when we played CT.So what is really necesary is some type of critical hit damage
Of course, though, this slowed combat quite a while (again, no free luch)...
That's why we used to use "On target" (from White Dwarf 28) when we played CT.So what is really necesary is some type of critical hit damage
But, at least in CT, they have a solid chance of knocking the character unconscious. Which is effectively a "kill" in most any combat situation. They may not be dead, but if you want them dead, it's trivial to do so should you prevail in the encounter.But this is essentially a problem for almost all versions of Traveller, as most pistols, carbines and rifles do 2D to 3D (entirely independent of the armor question).
That is correct, the first round of combat applies damage to one attribute. It was one of the beefs that's been brought up on this forum in years past. I don't think any solution was ever offered.But, at least in CT, they have a solid chance of knocking the character unconscious. Which is effectively a "kill" in most any combat situation. They may not be dead, but if you want them dead, it's trivial to do so should you prevail in the encounter.
I mean, I dunno even if I read the Bk 1 rules properly. But simply, as far as I can see, each D of damage is spread across the attributes (so 2D would be 1D of damage to up to two characteristics). But the "first blood", as I understand it, is entirely dumped on a single characteristic. 2D has a 58% chance of being at least 7 (average characteristic roll), 3D a 90% chance.
These days I like to keep things simple to speed up encounters.
Roll to hit, roll damage
armour . . . reduces damage per die...
Well that's because it really doesn't matter.I'll also add that the reason I added the degree of granularity that I did was because one of the occasional but rare complaints was the limited amount of weapons compared to the real world, or inaccurate or loose portrayal or military and non-military grade weapons.
So, this might allow things like a 357 Dirty Harry special and maybe Robocop's full auto body pistol both.
Interesting enough, the USA says this is a story, as they were already replacing their Colt 45's with a newer model, militaries being hidebound and all, the 45 going back pre-ACW. Also interesting is that the 38 remained in use until the 80's, a friend bought one, decent enough, not terribly different than the CZ 85B I had, except maybe a little more accurate with a longer barrel, felt good in the hand though, smooth action also.Also, back in the day, the Army had bad results with .38 caliber pistols against fanatical Philippine warriors (prompting the development of a modern .45).
.38 Special is a revolver round for police work.Isn't thirty eight calibre favoured by law enforcement?
Isn't thirty eight calibre favoured by law enforcement?
Well that's because it really doesn't matter.
A Berretta 9mm is a Glock 9mm, is a Browning High Power. A Mini-14 is an AR-15 is a M16. A G3 is a M14 is a FNFAL. They're all the same within their categories when it comes to wounding potential. It's like "how come we only have 4 door sedans in the game and not Camrys, Accords, Malibus etc."
Umm...
"But being this is a .44 Magnum, the most powerful handgun in the world and would blow your head clean off."
And you call yourself a movie person.
Yea, well that can be confusing. Consider:But when I used to run adventures I'd get complaints about how a round from an M16 ought to be more powerful than a round from a ... I don't know ... Daisy 22 or something.
.38 caliber is effectively 9mm.Isn't thirty eight calibre favoured by law enforcement?
Back in the day we had stormtrooper blaster = laser carbine; the difference was higher TL and cost, with no backpack required. 20 shots per “clip.”One wonders how you might distinguish a Star Wars' Imperial stormtrooper "blaster" from an M14.
Yes. It's not like you find old Vietnam vets going, "Well, we had the M-16, but if we'd had the M-16A2... and you know, the M-4? All the way to Hanoi, man!"Well that's because it really doesn't matter.
In Conflict I made it 10+. This on the basis that police shootings, they score about 1 in 6 hits against armed guys, and 1 in 3 against unarmed guys - and that's almost all within 6 metres. Well, 10+ is 6/36 of the possibilities, or 1 in 6.Similar to how firearms operate, it's not the hits that are important, except that 8+ is a very high probability, and reality is more closer to 11 or 12+.
Officers involved in gunfights fired, on average, 7.6 rounds, compared with an average of 3.5 for officers who fired against subjects who did not return fire.
Between 1998 and 2006, the average hit rate was 18 percent for gunfights.
Between 1998 and 2006, the average hit rate in situations in which fire was not returned was 30 percent.
Accuracy improves at close range, with officers hitting their targets 37 percent of the time at distances of seven yards or less; at longer ranges, hit rates fall off sharply, to 23 percent.