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New Shipbuilding Competition

Durnit, and here's me with my LBBs in a container off in the South Atlantic. Actually, I have my suspicions that they're still in a warehouse in Liverpool. Anyway, I'll have to pass on this one, Commander.

Back with a vengeance when I open those cartons, though!
 
August will do me nicely, free time should have made a return by then. Anyway, with Mickazoid joining the fray, I need to brush up on my naval architecture first! :eek:
 
Oh shush! I'd love to co-design it with you Brom...
 
You flatter me.


But hey, it's supposed to be a competition - the more entrants, the better. I'll see you on the Children of Earth forums in August, and may the best architect win! And we all know who that will be ... ;)
 
Any Version of traveller rules is fine guys, the COE forums are not version specific, we welcome architects and browsers from all versions of Traveller - what I am looking for is imagination and a good description.

Thanks guys
 
Now I see it, Baron - for some reason, your pics on TAS and CoE don't load on my browser.

Mickazoid - nice design there on the Commander's forum. We need pictures! And a question - why a mix of pulse and beam lasers?
 
Baron - that design is really really fine. Packs a punch and very good flight characteristics!

I'm sure Siiriani Corp designers are sweating tonight to try to 'get the edge' on the contract!

Brom: thank you for the linq. I've been drawing a bunch of ideas up and should have some plans soon!

Here are the images inline:

SiirianiSunfish-PatrolShipStats.png
SiirianiSunfish-PatrolShipCrew.png

I made the choice pulse v. beam because I wanted the weapons to be usable against both heavier-armored, slower targets as well as lighter-armored, easily-disabled but swift vessels. I figure a primary combat role of the ship will be interdiction and disabling of violators until larger reinforcement can arrive.
 
Lady Micki, we over at the SHDC are biting our collective nails off at the Surianii's accomplishments. And are most glad its a freindly competition! Time to get out the midnight oil lamp!

I in my design dropped any notion of auxillary craft and made the ship itself the craft. it is streamlined/airframed for all operations. Dual Laser Turrets were selected to save on power and preserve agility stat at 6. The one loss at this tech level is of course proper Hull Armor.

I think I am going to deck this as a 300 ton ship with a 100 ton Jump Pod strapped on her. I am working on plans now, thinking about shapes and such. A long ship might be nice...
 
Here's one concept idea for the Siiriani Sunfish design. On the back of the ship is a 'jump pod'.

Sunfish1.png


And here's the 180° rotation:

Sunfish1Rot.png


And here are the original loose sketches:

SunfishConcepts.png
 
Ms Mickazoid

Very Nice indeed!
Another ship with a Jump pod! (Its not just for moving Mining platforms anymore, now is it?)

BSG--I Like the Buckler-class Picket boat too.

I shall have to clamber over and see the contest particulars now...
 
I can't do deckplans, but here's what I've got.

Jabberwock-class System Defense Boat (Type SDB-11)

Built in a streamlined custom crystaliron hull over 1.6 meters thick, the Jabberwock-class SDB is a heavily-protected highly agile combat vessel but is also capable of search and rescue, customs patrol and piracy interdiction. It has manuever drive-M and powerplant-N giving 6-G acceleration and sufficient excess power to operate the ship's combat systems. Fuel tankage of 60 tons supports 4 weeks operation. Adjacent to the bridge is a Model/5-fib military-specification computer using fiber-optic backbone for EMP-resistance. The ship has 4 triple turrets armed with 6 missile racks and 6 beam lasers. The turrets are grouped into two batteries, one for missiles and one for the lasers. The Jabberwock-class carries the same 20-ton Armed Gig as the Imperial Navy Gazelle-class Close Escort for boarding, rescue, or landing operations. The Armed Gig is equipped with three emergency low berths allowing it to be used for casualty evacuation, prisoner transport and as a lifeboat in emergency situations. There are eight crew staterooms and eight passenger staterooms, allowing a maximum of 32 people aboard. The normal crew is 8; Captain (pilot), Executive Officer (navigator), 3 engineers, 2 gunners, medic, gig pilot, and gig gunner. The ship has a fuel purification plant allowing wilderness refueling. 31 tons of cargo space is available for missile magazines, life support replenishment, or spare parts to increase deployment time.

The Jabberwock costs MCr460.186 (MCr416.9324 in quantity) and takes 14 months to build.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Book 2/HG hybrid SDB

400 ton custom hull - MCr40
Maneuver drive M - 23t MCr48
Power plant N - 40t MCr104
Bridge 20 2
PP fuel 60
4 turrets 4 4
6 missile racks - 4.5
6 beam lasers - 6
Crew SR (8) 32 4
Armed Gig 20 27.65
Passenger SR (8) 32 4
Mod5/fib computer 10 68
Streamlining - 4
Subtotal 241 310.5
Armor (HG f-9) 120 144
Cargo 31 -
Fuel plant 8 .036
Total 400 460.186</pre>[/QUOTE]Boat Tug (Type BT)

Built in a custom streamlined 400-ton hull, the Mule-class Boat Tug is the key to interstellar capability for smaller star navies. Mounting jump drive-J, maneuver drive-J, and powerplant-J, the Boat Tug is capable of 4-G acceleration when not carrying any payload, and is capable of 1-G acceleration while carrying up to 1,600 tons of other craft. Her jump capability is limited by the Model/2 computer to only jump-2 while carrying up to 600 tons of payload, and she can still reach jump-1 even with 1,600 tons of other craft. Fuel tankage of 200 tons supports a single jump-2 at full load, or one jump-2 with 600 tons of payload, or up to 5 parsecs of jump without any payload at all. Powerplant fuel of 40 tons supports 4 weeks of operation even at maximum load. The ship has a fuel purification plant to allow wilderness refueling. There are 6 crew staterooms for the six normal crewmen: Pilot, navigator, three engineers, and medic. 11 tons of internal cargo space is available for extra supplies.

The Mule-class Boat Tug has the ability to dock with any of the standard 400-ton SDBs in common use but is intended for use with the new Jabberwock-class SDB to give any local star system interstellar ability. The Boat Tug can carry up to four 400-ton SDBs over one parsec, and can jump two parsecs even while carrying a single 400-ton SDB.

The Mule-class Boat Tug costs MCr259.036 (MCr233.1324 in quantity) and takes 14 months to build.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Book 2/HG hybrid Boat Tug

400 ton custom hull - MCr44
Maneuver drive J - 17t 36
Jump Drive J - 50t 90
Power Plant J - 28t 72
Jump fuel - 200t -
Powerplant fuel 40t -
Fuel plant 8t 0.036
Bridge 20t 5
Mod/2 computer 2t 9
Crew SR (6) 24t 3
Cargo 11t -
Total 400t 259.036</pre>[/QUOTE]Note these ships are hybrid LBB2/HG designs. Most of them is straight Book 2, but the armor, Mod5/fib computer, battery organization, and fuel plants are from HG. The Jabberwock has HG factor-9 armor. The calculation of the Jabberwock hull thickness came from STRIKER.
 
Oz - the SDB (and the Tug) is a very very sharp and multifunction design. Definitely seems among the most flexible and powerful designs I've seen. The armed gig idea is really excellent - and to combine it with jump capability is awesome!

Great job!

I'd be glad to do deckplans for it, if you'd like.
 
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