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Maybe it was asked and answered before, but I'd like to know how many weapons I could pack into a ship's hull without turrets.
The one hardpoint per 100 dtons can't obviously apply here. (The question arised while tinkering on some heavy fighter/bomber design)
the one turret per 100 tons rule has always annoyed me. when you look at a tank it has its primary weaponry (big gun) machine guns and smoke dispensers/ anti prsnl launchers. planes have cannon,missiles and bombs in addition to chaff and flares. its your game so iytu you could have
additional weaponry provided you can provide the power and pay the cost. imo you should be able to fit some anti prsnl weaponry as standard in order to protect your ship.
Originally posted by campbell: the one turret per 100 tons rule has always annoyed me. when you look at a tank it has its primary weaponry (big gun) machine guns and smoke dispensers/ anti prsnl launchers. planes have cannon,missiles and bombs in addition to chaff and flares. its your game so iytu you could have
additional weaponry provided you can provide the power and pay the cost. imo you should be able to fit some anti prsnl weaponry as standard in order to protect your ship.
One "turrets" worth of starship-class weaponry has always been the guidline (other than in TNE/FF&S)
So... your choice of missiles, lasers,plasma/fusion or particle weapons. You could arguably use the MT/T20 vehicle design rules to mount other items such as deadfall ordnance, anti-personel weapons, etc. You do start having to consider streamlining issues... building ammo feed mechanism through the hull (unless you are using replacable weapons pods...
im not really thinking about primary weaponry but more light machine guns for immediete protection. probably points on the ships hull to temporarily mount weapons .
as for guidelines and rules there are always exceptions. i recall seeing a non starship under a 100dt fitted with bay weaponry.
if your ship design incorporates sufficient power for the weapon and enough computer controls that they wont overwhelm the operator. and if you can afford the cost why not install more weaponry.
Hello KrasnyKot! (liam blows dust off his Traveller library, resumes..)
In the MTJ-4 Gateway adventure (DGP's last one IIRC), pp78-80, they cover custom starship additions.
And I quote: Ground defense Turretes "Vessels landing on wilderness planets may need some form of ground defense. The main ship's weapons are usually ill-suited for this task, if only because they can demolish much more than is desired. Small *blister ground defense turrest are available for such needs. They can mount anything from LMG's to RFY-15's. They are either manually controlled, or set to automatic control using an anti-hijack program, e.g. fire on targets with no ID within 50meters."
weight for such a set up: .5 tons.
Vol (in kl): 1Kl per.
Price: as per weapon
Power requirement: as per weapon.
Now these are MT rules. *(the blister infers aerodynamics.)
In MT/COACC vehicle creation, as long as the vehicle had the thrust or lift to get off the air, with all other systems, weapons mounts (plumbed or carried) ran by those limits. (Airships, fixed wing, and rotary craft), With energy weapons, Power cost from Power plant must be adequate for its use.
In T20, I refer you to page 247 THB, chart at top of page, as much simpler.
Thanx folks, I just wanted to check if I missed anything (in FF&S you could prop your weapons together with a jump drive into any hull, some kind of star warsiounism, I think).
But I always asked myself why can't spacefighter mount some missiles on their wings like airfighters do? (in COACC almost all vehicles do, only the MAGNUM-Class can't and doesn't 'cause it's a space-vehicle )
And of course I could change that in MTU. But than the armsrace begins; I don't want to build only ships, I wanna game.
I already looked up some of those X-Tek torps, I believe they're not so much unbalancing. So the heavy fighter is slowly changing into some torpedoe boat.
Thank you Mr. Devlin, but I really asked for the big weapons. Just wanted to know if I missed something, because, if you change something in your rules, your workload of refereeing could become really heavy. Tried that with Megatraveller before, it's just like ripping some threads out of fabric.
Hmmmm.
For Space Ftrs...ah, now I see..Missiles for them.
Well..
My Homebrewed rule of thumb based on FF&S differences between turret missiles (7m3/.5dtn) and Bay missiles (14m3/ 1dtn), works for Ftrs like this- (and from illustration in MT Rebellion Sourcebook of a Rampart with a missile slung under each wing).
1x dtn of missile(s) per 10dtns of FTr.
(so the Rampart makes by with 2x Turret sized missiles/ under wings.
A 20dtn FTr, carries 4 of these
A 30dtn Ftr carries six
(and so on)- unless you were using bay missiles with larger more potent warheads...
Originally posted by Liam Devlin: Oh, sorry KrasnyKot!
Hmmmm.
For Space Ftrs...ah, now I see..Missiles for them.
Well..
My Homebrewed rule of thumb based on FF&S differences between turret missiles (7m3/.5dtn) and Bay missiles (14m3/ 1dtn), works for Ftrs like this- (and from illustration in MT Rebellion Sourcebook of a Rampart with a missile slung under each wing).
1x dtn of missile(s) per 10dtns of FTr.
(so the Rampart makes by with 2x Turret sized missiles/ under wings.
A 20dtn FTr, carries 4 of these
A 30dtn Ftr carries six
(and so on)- unless you were using bay missiles with larger more potent warheads...
Now that sounds great...let me see, that could put the heavy fighter/ or missile/torpedoe bomber back on the track. Maybe I have to let my friends do some dogfightin.