Greetings fellow gamers!
I recently bought T20 and the Gateway to Destiny campaign book in my local game store after glancing through a friends copy the evening before, I was that impressed with it. I role play every Monday night with a small group of 5 other players and at the moment I am running some Feng Shui. However, as this game isn't geared towards long term campaign play I was after something else for when we finished. Last year we played a bit of Fading Suns which has a fantastic background but dreadful rules system. I'm not the worlds greatest GM but I found it a very difficult game to run. The game universe doesn't cater for the type of game I wanted to run very well. In the future I will probably return to it but for the time being I want to do something else.
This is where T20 comes in. The freedom of travel, something which Fading Suns lacks, is a joy. The style of game I am going to be running is a merchant game with the PCs being the crew of a Far Trader. I am going to start with the Linkworlds Cluster campaign from the GM screen and take it from there. I was inspired by reading through that material as well as Firefly (the DVD of which is currently doing the rounds among our group). I'm going to pregen the characters as this will save time particularly as I only have one rulebook. It would take a whole session just to create the PC and I'd rather skip that.
Anyway I have a couple of questions regarding chargen.
1) During the Prior History phase can a character leave one service, such as the Merchant prior history, enter another Rogue for example and the later return to the Merchant prior history. If this is the case (and I'm not certain it is) then a character need never make reelistment rolls.
2) A Merchant 1/ Rogue 2 has earned enough experience to go up a level. He decides to become a Merchant 1/ Rogue 3. Are the skills for the Merchant class regarded as cross-class skills or class skills for the purpose of spending skill points?
It has to be said that I initially found the chargen system a little confusing but the examples and discusions I found in the archives proved very useful.
Thanks in advance. If I think of anything else I will be sure to ask here.
I recently bought T20 and the Gateway to Destiny campaign book in my local game store after glancing through a friends copy the evening before, I was that impressed with it. I role play every Monday night with a small group of 5 other players and at the moment I am running some Feng Shui. However, as this game isn't geared towards long term campaign play I was after something else for when we finished. Last year we played a bit of Fading Suns which has a fantastic background but dreadful rules system. I'm not the worlds greatest GM but I found it a very difficult game to run. The game universe doesn't cater for the type of game I wanted to run very well. In the future I will probably return to it but for the time being I want to do something else.
This is where T20 comes in. The freedom of travel, something which Fading Suns lacks, is a joy. The style of game I am going to be running is a merchant game with the PCs being the crew of a Far Trader. I am going to start with the Linkworlds Cluster campaign from the GM screen and take it from there. I was inspired by reading through that material as well as Firefly (the DVD of which is currently doing the rounds among our group). I'm going to pregen the characters as this will save time particularly as I only have one rulebook. It would take a whole session just to create the PC and I'd rather skip that.
Anyway I have a couple of questions regarding chargen.
1) During the Prior History phase can a character leave one service, such as the Merchant prior history, enter another Rogue for example and the later return to the Merchant prior history. If this is the case (and I'm not certain it is) then a character need never make reelistment rolls.
2) A Merchant 1/ Rogue 2 has earned enough experience to go up a level. He decides to become a Merchant 1/ Rogue 3. Are the skills for the Merchant class regarded as cross-class skills or class skills for the purpose of spending skill points?
It has to be said that I initially found the chargen system a little confusing but the examples and discusions I found in the archives proved very useful.
Thanks in advance. If I think of anything else I will be sure to ask here.