Originally posted by Eyeball:
I'm not sure about rolling for the new skill on a table - I'd much prefer the player to pick the skill based on which skills were most widely used or which ones the character was actively practising.
In character generation the character learns skills through all kinds of events and training which aren't explicitly roleplayed out. However, after character generation, all of these events are explicitly played out.
I believe the draft T5 rules suggested marking every skill as its used to determine which one goes up at the end of a roleplay year. This seems onerous and negotiating with the player on which skill is appropriate to increase seems simpler. I'm quite happy for them to pick up a skill they didn't use as long as they've been practising it and maybe taking training in it on the side.