Supplement Four
SOC-14 5K
I was looking at page 20 of TTB where a quarter of the page is given to NPCs.
A couple of points that I found interesting...
Recruiting.
When the PCs decide to recruit NPCs--maybe to fill a crew position on their ship--the Ref is directed to the character generation system. He rolls up characters until he rolls an appropriate character. By that, I take it that he rolls up a character with at least minimum skill to do the job that is needed.
The Ref should stop at the first appropriate character and use that character as the recruit that the PCs meet. If the PCs do not hire that NPC for some reason, then some time in the game should pass before another recruit shows up.
I read this is a type of penalty to keep the PCs from getting too choosy about the NPCs. It keeps the PCs from holding out for what they think is a perfect character--which would also keep the Ref generating character after character.
The non-appropriate characters are not wasted. The Ref does not trash these characters. Instead, that character is put into the Ref's NPC pool, and when a random NPC is needed in the game the Ref can select from this pool of previously rejected but already created characters.
DO THE PC'S KNOW?
This is an interesting question. Should PCs who are trying to add an NPC to the group be able to see a character's sheet?
Or, should the players have to rely strictly on the Ref's description of the NPC?
Should players see NPC skill levels? Maybe, if that skill is regulated or requires a license or some sort of documentation--a player seeing a skill level seems appropriate. I always think back to the line that Ellen Ripley says early on in the movie, Aliens, when she says, "Well, I can drive that loader. I have a Class-2 rating."
That sounds like she has a skill, Power Loader-2.
LOYALTY AND DEDICATION
Another comment from this book that I find interesting are the ones about NPCs being loyal. The book says to use the Character Reaction Table. That makes sense.
But, it also says that loyalty and dedication could be dependent on the PC skill (as well as how the NPCs are treated).
That's interesting. The PCs need a Navigator, and they get lucky by getting an NPC with Navigation-3. Then, the Ref plays the character as if he has no respect for the rest of the PC crew since all of them are Skill-1 at their primary shipboard jobs. His hostility increases until he leaves the ship, muttering about incompetents.
Man, this is a fascinating game.
A couple of points that I found interesting...
Recruiting.
When the PCs decide to recruit NPCs--maybe to fill a crew position on their ship--the Ref is directed to the character generation system. He rolls up characters until he rolls an appropriate character. By that, I take it that he rolls up a character with at least minimum skill to do the job that is needed.
The Ref should stop at the first appropriate character and use that character as the recruit that the PCs meet. If the PCs do not hire that NPC for some reason, then some time in the game should pass before another recruit shows up.
I read this is a type of penalty to keep the PCs from getting too choosy about the NPCs. It keeps the PCs from holding out for what they think is a perfect character--which would also keep the Ref generating character after character.
The non-appropriate characters are not wasted. The Ref does not trash these characters. Instead, that character is put into the Ref's NPC pool, and when a random NPC is needed in the game the Ref can select from this pool of previously rejected but already created characters.
DO THE PC'S KNOW?
This is an interesting question. Should PCs who are trying to add an NPC to the group be able to see a character's sheet?
Or, should the players have to rely strictly on the Ref's description of the NPC?
Should players see NPC skill levels? Maybe, if that skill is regulated or requires a license or some sort of documentation--a player seeing a skill level seems appropriate. I always think back to the line that Ellen Ripley says early on in the movie, Aliens, when she says, "Well, I can drive that loader. I have a Class-2 rating."
That sounds like she has a skill, Power Loader-2.
LOYALTY AND DEDICATION
Another comment from this book that I find interesting are the ones about NPCs being loyal. The book says to use the Character Reaction Table. That makes sense.
But, it also says that loyalty and dedication could be dependent on the PC skill (as well as how the NPCs are treated).
That's interesting. The PCs need a Navigator, and they get lucky by getting an NPC with Navigation-3. Then, the Ref plays the character as if he has no respect for the rest of the PC crew since all of them are Skill-1 at their primary shipboard jobs. His hostility increases until he leaves the ship, muttering about incompetents.
Man, this is a fascinating game.