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Old starships as homes around lowports

I don't think a ship even has to crash to become to become a building of some sort. It simply has to be worth it to someone as a place to live instead of scrap metal (I always figure since this is Traveller it's the retrofuture so they still use metal for starships). Corporate-owned ships probably often end up at the boneyard, but privately owned vessels probably have much stranger ends.

I also once read in an article that various cash-strapped Eastern European countries had a horrible time getting rid of old T-55 tanks. They couldn't sell them on the international arms market (international agreements), so they had to break them down to fulfill agreements with the western powers for various loans and so on. However, apparently T-55s are so durable that it's so much trouble to break them down that you'll never make back the money you spend on scrapping them. These governments were cash-strapped at the time, so the cost of disposing of these tanks was an egregious burden. While the article went on to explain they were going to try marketing them as firefighting vehicles and other things, the basic gist might be applicable to Traveller: With these super-durable hulls, these starships might be like T-55 tanks. Once the interior fittings have been removed, the basic hull is simply not economical to scrap. It might even be a frequent thing that news stories like to cover every now again, "where do all those starships go?" If you have to pay the salvage yard to get rid of your starship, the economics change hugely; it might be a "thing" to rent a hangar for a starship for a month, have a secret firesale to sell off all the interior components that can be easily removed to other Free Traders then you just skip and make what's left someone else's problem. Then such starships-into-homes or starships-into-businesses might be pretty common around starports. Similarly, if it can only be economically done with high-energy equipment that isn't found on many worlds, itinerant ship-breaker might be a career in Traveller. You fly around in a TL15 Seeker going from world to world seeing if they have starships for you to break down using your powerful TL15 fusion-torch and fusion-crucible. Because your TL15 equipment is so much more efficient than TL12 stuff, you can make a slim profit breaking down ships and selling the refined metals (which your Seeker can do) to local industry; it might be a common job amongst down-on-their-luck Seekers.

As homes, such starship hulls are much nicer than a shipping container and much roomier than a small craft. Starships were formerly intended for long-term inhabitation, so there's much less modification you have to do. That massively durable hull means your home repair bills and upkeep are probably going to be pretty cheap for a looong time, it's especially appealing as on worlds with things like sandstorms or other kinds of inclement weather. Since the hull was originally intended for space travel, with some basic thought put into its foundation it might be pretty earthquake resistant. It's probably a common in Imperial-era "home decorator" magazines to see various peoples conversions of starships into homes, the cockpit turned into a reading room / study / or even a greenhouse, the cargo loading bay turned into a patio, etc.

It may be a pretty common sight on less inhabited worlds as a kind of Traveller-era mobile home or houseboat.

In one example, someone buys a ship in the extreme twilight of its years, equips it for one last flight somewhere, then lands in a good spot (perhaps some land you bought / given as a fief / or just claim if it is an 'open' world) and turn the ship into a home. Local governments might have special dispensations for ships used this way. Free Traders might make circuits of such worlds offering to buy things like Jump Drives, sensor arrays, flight computers, and fusion reactors. In return these Free Traders might have smaller fusion reactors ('hey that ship isn't going anywhere, instead of the 250MW marine fusion reactor, I can sell you this brand-new Tukera Fusion Products F1020 which is a maintenance-free for the first fifty years Vilani design, it's only 5MW, but it's not like you even need 1MW. I've also got some long-term house foundations to replace the landing gear you're using now, won't rust and won't need lubrication...')

Downports on high-tech worlds might have entire districts of such starships like a cross between Civil Aviation areas of airports and mobile home / houseboat parks. They'd be filled with starships whose owners rarely show up as well as owners who have lived in their lot for years or even decades. Some claim they're working jobs on the world to earn enough money to replace some component or another and take the ship back to the stars, others might openly admit they're just living there. These starports would accept such a thing happening and provided they pay the applicable fees. It might be pretty common to have such places be the "old spacer's districts" filled with old ship owners living out the ends of their lives.
 
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In MTU a heavily damaged mercenary cruiser "landed" at a Class E starport on an uninhabited planet with a breathable atmosphere. It is now a class D starport.
 
I think that a hull has intrinsic scrap value, and does so IMTU, but that value has to be balanced with transport costs, as has been mentioned.

IIRC, many ships is canon were scrapped, AHL's and Kinunir's, but the Gaesh was used as an orbital prison. I see hulls as being largely impervious to any effects of weather or decay; just as the ubiquitous 20 foot containers have become re-purposed, in part because of the corrosion-resistant weathering steel (Corten and its ilk), I would see starship hulls used likewise, but only where scrapping them was economically inefficient. I would see starships which are far past their travelling days more often used as orbital facilities.
 
There could be trailer parks full of decommissioned hulls; the economics involved would be the cost of transport, with refurbishment or renovation more of a secondary consideration, unless the hull is contaminated or radioactive.
 
Here are many more: http://io9.com/awe-inspiring-homes-and-buildings-made-out-of-old-airpl-453710875

A sampling...

Hotel Costa Verde, in Costa Rica:
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Private home in Oregon:
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This plane crashed in 1974 in Chile with a six man crew and a 10-year-old son of the pilot. The boy came back 24 years after the accident, found the plane, and turned it into a house:
18hh69z3pfgzjjpg.jpg
 
Depending on how local municipal authorities would police-zone such, what I refer to as cargo-towns are a common element of most spaceports, essentially nothing more than shanty-towns constructed of 'locally' scavenged materials.

Cargo-towns would be 'satellite' settlements on the outer-fringes of a proper downport that just seem to grow unchecked unless regularly 'cut-back' by eviction-demolition of the land-owners where such squatters dwell.

It does seem logical that a cargo-town might be built upon the bones of starships abandoned for reasons of damage, foreclosure or impounding. Such vessels likely lost to their proper title-holders by bureaucratic red tape or simple bad book-keeping, their vacant and unattended state makes golden opportunities for those needing shelter or a place to conduct unobserved commerce.
 
A planet suddenly experiencing an economic boom, attracting entrepreneurs and opportunists in every available starship that has a functioning jump drive, functioning being the operative word.

Lack of maintenance facilities encourages aggressive scavenging, unfortunate victims of cannibalizations conglomerate into an ad hoc multi-sectional space station if in orbit, and clustered into trailer parks if landed.
 
Downports on high-tech worlds might have entire districts of such starships like a cross between Civil Aviation areas of airports and mobile home / houseboat parks. They'd be filled with starships whose owners rarely show up as well as owners who have lived in their lot for years or even decades. Some claim they're working jobs on the world to earn enough money to replace some component or another and take the ship back to the stars, others might openly admit they're just living there. These starports would accept such a thing happening and provided they pay the applicable fees. It might be pretty common to have such places be the "old spacer's districts" filled with old ship owners living out the ends of their lives.

A major potential for patrons/crew hiring/starship charter as a grizzled vet saddles up one more time to rescue kin/friends/settle debts/revenge, etc. with all the ills of a ship that hasn't seen yearly maintenance/certification in 15 years. An option for the truly desperate....
 
Cargo containers of course are a classic.

I have different levels of cargo container builds as some are made for cheap in-hull cargo bay use, others are set to be attached to external mounts on dispersed structure freighters, exposed to space directly and therefore are built to starship standards. The latter are very desirable for post-space use, and cheaper then buying a whole hull.
 
Also consider the multitude of repurposed box cars, etc.

The problem with starships, especially small starships is exactly that -- they're small. Tight corridors, low ceilings, crummy furnishings.

So, on a trader, there's likely usable space in the cargo bay, but beyond that I don't think they'd be particularly attractive places to live.

Better than nothing, for sure, but longer term, I dunno. The novelty of bumping your head wears off pretty fast.
 
WW1 and WW2 Battleships have been turned into floating museums. One is in Norfolk, VA, the U.S.S. Wisconsin. The WW1 BB U.S.S. Texas is, I think, near Houston, TX.

So thick metal hulls could be kept and put to other uses than scrap.
 
WW1 and WW2 Battleships have been turned into floating museums. One is in Norfolk, VA, the U.S.S. Wisconsin. The WW1 BB U.S.S. Texas is, I think, near Houston, TX.

So thick metal hulls could be kept and put to other uses than scrap.

Especially if Bonded Superdense is difficult to cut up at the TL 6 backwater where they grounded.
 
A hulk could be used for habitation at all levels.

A festering rat hole would have no working utilities, with a bunch of squatters piled in, and maybe using some fuel tanks as toilets. Would make a very smelly dungeon crawl.

A tenement with (or without) utilities could house people in fuel tanks, engineering spaces and avionics bays. You could easily fit 6 families into a Type S without really crowding (for tenement values of crowding).

A middle-class version, stripped of engineering and avionics components, would offer lots of space for a family. The Type S would give lots of usable space, to be repurposed into all sorts of things. Imagine turning the bridge into an office/home theater center... Easily enough room for a family of 4-8.

Upscale, yuppie versions would focus upon higher quality refitting of the interior, with less space for sleeping and more space for entertainment or pleasure purposes. Secret passages going through old fuel tanks from one room to another, wine cellar, etc. The possibilities abound.

And then you can go total prepper and bury that Type S under a couple meters of dirt, with tunnels and such. Put in a small craft powerplant from a launch (or G-Carrier or such) and you can run all the ship's utilities and live as a prepper-moleman until your supplies run out, or some adventurer finds you.

Lots and lots of possibilities.

A hanger-queen Type R being stripped of internal components used as a warehouse/office complex.

A Type M used as a school.

Hmmmm.

Just think, a starship is much nicer than a house. 4.5 foot wide hallways, each bedroom with its own bathroom, lots and lots of storage space, environment-proof house shell, light weapon-proof house shell, built in garage in most models, cool factor +3 or more. I'd do it. I'd live in a grounded Ship's Boat or Pinnace, no problem.

Lots and lots of possibilities
 
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