gregcaires
SOC-12
Hi all - am asking for some imagination and input into a one-off adventure for my teen son and friend in a few weeks using very simple CT rules.
The adventure is for a bunch of Flyer mercenaries (The Flying Bloodvarks) ala the Flying Tigers but also a bit like the RAF regiment where the unit provides ground support as well because the on-worlders have been infiltrated. Their job is to protect the construction of a Beanstalk on a balkanized non-Imperial world. System is coded Amber while a Cold War like scenario plays out between the 2 superpowers.
1 superpower is putting its money on a Beanstalk because its trying to export a natural resource (something like Howood from TTA) that simply doesn't make economic sense using spacecraft.
2nd superpower is building a beanstalk. Both have limited spacelift so superpower 1 wants to prevent the Beanstalk from becoming operational after years of construction. After years of effort defending the Beanstalk the superpower outsources air defense to the best pilots it can find -- offworld flyers from Imperial COACC units.
The players are flyers who protect the Beanstalk. Am trying to cobble together maybe five (5) scenes:
1. arrival, shuttle hijacked to kidnap characters for ransom...characters need to wrestle control back before landing at Superpower 1. Something like the one-page dungeon's Lanesha crisis.
2. ground attack, something like a complex truck bombing/guerrilla assault like Khobar Towers or the Camp Bastion attack a few years ago.
3. air defense, now the players are in the air defending the Beanstalk, with limited results.
4. offense, the players lead a huge final strike to attempt a knockout blow against the other superpower's air force.
5. Departure, having won and with the Beanstalk operational, the players leave the planet but a terrorist tries to blow up the Beanstalk; I'd use maps and resources from the WD "Tower Trouble" adventure.
I know this is rather rapid paced but I only have 4 hours, and I need to spend maybe 30 minutes for them to roll up characters (I like how Attack Squadron Roswell makes you roll to see how many terms your character serves before determining the career experience).
Its really just a big excuse to do some cool Top Gun like air combat with lots of hand waving than any sort of hard sci fi plot driven story.
All ideas welcome.
Thanks,
Greg
The adventure is for a bunch of Flyer mercenaries (The Flying Bloodvarks) ala the Flying Tigers but also a bit like the RAF regiment where the unit provides ground support as well because the on-worlders have been infiltrated. Their job is to protect the construction of a Beanstalk on a balkanized non-Imperial world. System is coded Amber while a Cold War like scenario plays out between the 2 superpowers.
1 superpower is putting its money on a Beanstalk because its trying to export a natural resource (something like Howood from TTA) that simply doesn't make economic sense using spacecraft.
2nd superpower is building a beanstalk. Both have limited spacelift so superpower 1 wants to prevent the Beanstalk from becoming operational after years of construction. After years of effort defending the Beanstalk the superpower outsources air defense to the best pilots it can find -- offworld flyers from Imperial COACC units.
The players are flyers who protect the Beanstalk. Am trying to cobble together maybe five (5) scenes:
1. arrival, shuttle hijacked to kidnap characters for ransom...characters need to wrestle control back before landing at Superpower 1. Something like the one-page dungeon's Lanesha crisis.
2. ground attack, something like a complex truck bombing/guerrilla assault like Khobar Towers or the Camp Bastion attack a few years ago.
3. air defense, now the players are in the air defending the Beanstalk, with limited results.
4. offense, the players lead a huge final strike to attempt a knockout blow against the other superpower's air force.
5. Departure, having won and with the Beanstalk operational, the players leave the planet but a terrorist tries to blow up the Beanstalk; I'd use maps and resources from the WD "Tower Trouble" adventure.
I know this is rather rapid paced but I only have 4 hours, and I need to spend maybe 30 minutes for them to roll up characters (I like how Attack Squadron Roswell makes you roll to see how many terms your character serves before determining the career experience).
Its really just a big excuse to do some cool Top Gun like air combat with lots of hand waving than any sort of hard sci fi plot driven story.
All ideas welcome.
Thanks,
Greg