I'm asking this for a potential GM I know. We are spit balling ideas for an open table game using Traveller and how to make it work.
The idea would be to run a regular monthly session set in a sandbox Traveller universe at an open table. If some players cannot make it, so be it. Characters can come and go but the game progresses regardless.
I quote:
I had a quick search to this kind of thing on the forum. The T5 sandbox thread came up. But I am also thinking "would Pirates of Drinax work?" However I am not that familiar with the campaign.
Thoughts and guidance on how to run a Traveller game at an open table....
The idea would be to run a regular monthly session set in a sandbox Traveller universe at an open table. If some players cannot make it, so be it. Characters can come and go but the game progresses regardless.
I quote:
I've done this with B/X before, so I know that what's needed are:
- an area rich with reasons to "adventure" (with B/X it was a known dungeon)
- ways to hook a random party every session (with B/X it was the usual rumourmill and fragments of map for sale)
- a home base that PCs are expected to start from and return to every time (with B/X obviously the local town or inn)
I have a few ideas for space opera-like sandboxes, but most of them require a reasonably coherent group of players - at least a couple of regulars. Working to figure my options for more or less random players now. A couple of ideas that come to mind:
- PCs are at some kind of base, making forays into frontier looking for artifacts or a specific mcguffin item. Sort of Indy Jones in space. I figure this could be a base on a frontier world with archeological sites from a dead civ (or equialent subsector) or an interesting variation might be for the base to be near an enormous alien derelict that "freebooters" explore like a megadungeon.
- PCs are members of a large enough crew to justify frequent team changes. This one seems to require episodes rather than truly sandbox play.
- PCs are on some vessel in motion, perhaps a "cruise ship" on a known route. Rumour mill and such could come into play and a variety of intrigues both on board and at ports of call are possible. Sort of love boat in space.
Other options that come to mind? Looking for things that don't require persistent plots other than what emerges from play, and which don't create difficulties with players coming and going.
I had a quick search to this kind of thing on the forum. The T5 sandbox thread came up. But I am also thinking "would Pirates of Drinax work?" However I am not that familiar with the campaign.
Thoughts and guidance on how to run a Traveller game at an open table....