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Open Water Refuelling

Lapthorn

SOC-12
I developed the following table for use when I feel like adding some spice to a wilds refuelling situation - (3) below was prompted by a recent trip to the Scottish Highlands.

Clearly it should not be used every time - if you want more randomness, maybe roll when the PCs come in to refuel; on a 6, roll again on this table.


When refuelling from open water, roll 1d (ignoring a result of 2-6 if any crew member thinks to research landing spots using a suitable skill):

1. The ship’s fuelscoops malfunction. Roll 1d for difficulty of repair task: 1-4 normal, 5 one step more difficult, 6 two steps more difficult (adapt for your version).

2. The water contains a mineral or biological contaminant that interferes with fuel refining. Roll 1d. 1-4: the water can be dumped without further effect. 5: the contaminants impair the ship’s fuel refinery, but the refinery can be repaired with a simple “flushing”. 6: The contaminants have permanently damaged the refinery, requiring extensive repairs (roll for difficulty as in (1) above). (At the ref’s discretion or on a further roll of 6, the refinery works as normal on the contaminated water, with the damage only showing up at a subsequent use or inspection.)

3. Roll 2d-7+world TL. On a 7 or less, the ship has landed for refuelling in a site of outstanding natural beauty / special scientific interest. On a roll of (2d-7+Law) of 7 or more, the authorities will do their best to apprehend the ship and levy a fine of 1d x KCr.

4. As (3) when a 7 or less is rolled, but the site is a fiction used by corrupt officials to extort payoffs of half the fine “to clear the matter up”. If the PCs object, the corrupt officials may be able to call on further force from planetary authorities to use against the ship on a roll 2d-7+Law of 7 or more.

5. The area chosen by the PCs for refuelling is a military exercise area. The ship appears to (or actually does) come under fire during refuelling.

6. The area chosen by the PCs for refuelling is a military testing area. The authorities will use all force at their disposal to apprehend the ship and the PCs. (Why the ship was not warned away is left up to the ref: comms malfunction, simple detection failure if local TL is less than ship TL, conspiracy, etc.; if no plausible explanation presents itself, use (5).)


The rationale for the TL-based roll in 3 is that higher-TL worlds are more likely to have efficient systems for warning ships away from such areas.

The rationale for the Law-based roll in 4 is that more repressive societies are probably more corrupt.

Yours to do with as you please!
 
7. As (3), where this specific special interest is in a large, carnivorous sea creature. On d6: 1-3 having a dozen tentacles; 4-6 with a streamlined, serpentine shape (DM-1 to hit).
 
It's probably separate, but make sure you use a Weather Table too.

I'm sure most pilots would know to touch down in calm waters, but...

>
 
Plenty of justification for #3.

In the USA, many areas have been designated "Wilderness".

This means that no motorized vehicle of any sort many be used in or over the area (aircraft above a certain altitude are exempt).

Also, pack animals are not allowed unless they have certification that they have been fed exclusively on a feed specific to that wilderness area for at least a specified period (to insure no non-native seeds are introduced through the droppings).

Enforcement is so extreme that a few years ago, when a hiker in a wilderness area near here (western Colorado/eastern Utah) became severely injured, lifting him out by a winch from a hovering helicopter was forbidden. Instead, a foot party had to cut a trail (by hand, no chainsaws) through the brush for several miles to reach the victim and bring him out by stretcher (he had fallen to an area without existing trails).

Yes, this was considered "less intrusive" than the emissions from the helicopter's engine and the remote possibility of the helicopter crashing.


So, #3 is a definite likelihood on a "Green Party" dominated world.
 
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I developed the following table for use when I feel like adding some spice to a wilds refuelling situation - (3) below was prompted by a recent trip to the Scottish Highlands.

Clearly it should not be used every time - if you want more randomness, maybe roll when the PCs come in to refuel; on a 6, roll again on this table.


When refuelling from open water, roll 1d (ignoring a result of 2-6 if any crew member thinks to research landing spots using a suitable skill):

1. The ship’s fuelscoops malfunction. Roll 1d for difficulty of repair task: 1-4 normal, 5 one step more difficult, 6 two steps more difficult (adapt for your version).

2. The water contains a mineral or biological contaminant that interferes with fuel refining. Roll 1d. 1-4: the water can be dumped without further effect. 5: the contaminants impair the ship’s fuel refinery, but the refinery can be repaired with a simple “flushing”. 6: The contaminants have permanently damaged the refinery, requiring extensive repairs (roll for difficulty as in (1) above). (At the ref’s discretion or on a further roll of 6, the refinery works as normal on the contaminated water, with the damage only showing up at a subsequent use or inspection.)

3. Roll 2d-7+world TL. On a 7 or less, the ship has landed for refuelling in a site of outstanding natural beauty / special scientific interest. On a roll of (2d-7+Law) of 7 or more, the authorities will do their best to apprehend the ship and levy a fine of 1d x KCr.

4. As (3) when a 7 or less is rolled, but the site is a fiction used by corrupt officials to extort payoffs of half the fine “to clear the matter up”. If the PCs object, the corrupt officials may be able to call on further force from planetary authorities to use against the ship on a roll 2d-7+Law of 7 or more.

5. The area chosen by the PCs for refuelling is a military exercise area. The ship appears to (or actually does) come under fire during refuelling.

6. The area chosen by the PCs for refuelling is a military testing area. The authorities will use all force at their disposal to apprehend the ship and the PCs. (Why the ship was not warned away is left up to the ref: comms malfunction, simple detection failure if local TL is less than ship TL, conspiracy, etc.; if no plausible explanation presents itself, use (5).)


The rationale for the TL-based roll in 3 is that higher-TL worlds are more likely to have efficient systems for warning ships away from such areas.

The rationale for the Law-based roll in 4 is that more repressive societies are probably more corrupt.

Yours to do with as you please!

Marchand,

This is a good table to use. I'll probably add 2D6 so I can have more events like a sea creature attacking or probably expand on number 3 and probably add eco-terrorists or natives.

BlackBat242

Enforcement is so extreme that a few years ago, when a hiker in a wilderness area near here (western Colorado/eastern Utah) became severely injured, lifting him out by a winch from a hovering helicopter was forbidden. Instead, a foot party had to cut a trail (by hand, no chainsaws) through the brush for several miles to reach the victim and bring him out by stretcher (he had fallen to an area without existing trails).

Yes, this was considered "less intrusive" than the emissions from the helicopter's engine and the remote possibility of the helicopter crashing.

There are too many areas labeled as "wilderness" or "protected areas" that it's insane. Never mind the person who got severly injured, we need to protect the (INSERT UNKNOWN ANIMAL NO ONE CARES ABOUT).

:cool:
 
Hmmm, how about as good result on the table?

#. The water the players are refueling from is extremely high in deuterium, effectively making it a natural source of "heavy water". Deuterium, being a superior fuel than hydrogen, gives the players some bonus to the time it takes to refuel or to the performance of their reactor.

As to a metal or mineral clogging the refiners, how about a possibility that if the players examine the cause and make a science/geology roll, they realize that the elements dissolved in the water indicate the possibility of a valuable ore deposit quite close to the water? A search may find a rich deposit of (whatever) ore that the players can sell the location of for some bucks. A moral issue could arise as a mining operation might destroy an ecologically sensitive area or expose some primitives to corrupt outside powers.
 
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Marchand,

This is a good table to use. I'll probably add 2D6 so I can have more events like a sea creature attacking or probably expand on number 3 and probably add eco-terrorists or natives.

BlackBat242



There are too many areas labeled as "wilderness" or "protected areas" that it's insane. Never mind the person who got severly injured, we need to protect the (INSERT UNKNOWN ANIMAL NO ONE CARES ABOUT).

:cool:

Heh, to some aliens we may be the "unknown animals no one cares about".

It might be funny if, after rosewell, earth was placed on a ecological protection status which is why the aliens haven't come back much.
 
Heh, to some aliens we may be the "unknown animals no one cares about".

It might be funny if, after rosewell, earth was placed on a ecological protection status which is why the aliens haven't come back much.

LOL, reminds me of the South Park episode where the Roswell aliens come to Earth to worship the "intelligent" cows and ignoring the humans as if animals. Hey, you can have a result of natives worshipping the crew as gods.
 
Hmmm, how about as good result on the table?

I would be tempted to put some 'good ones' on as well - just a few though as things going wrong happen more often than things going right.

(1) A creature stuck to the ship turns out the be a (thought) extinct species of purple tap-dancing frog (or something). Scientists and reseach institutes will pay a fortune for it.

(2) The ship is in an bubble of exceptionally pure water - refining time is halved.

(3) During refuelling sensors notice a odd disturbance on the lake/sea bed. Investigation reveals it to be the long lost SS Lollipop with gold/documents/historical/artifacts which many parties are interested in.

(4) During refuelling PC's notice a signal flare. Investigation reveals a life raft containing person 'X' - who may or may not be rich/important/patron.

(5) The when refuelling, analysis reports the water has a higher than normal concentration of hydrocarbons. Sensor/densitometer scan reveal a vast oil field just waiting to be tapped. Local corps will go crazy over it.
 
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