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Out of curiosity - Will there be a new edition of 2300AD?

Hello everyone,

currently I think a lot about the early ages of mankind to travel to the stars. And since I am in favor of considering space-travelling on a hard SF scale, I have come around several recommendations to take a look at "2300 AD".

Here I am now - looking at the products available. And I see that the various titles for this game are available on drivethrustuff.com; and all or most of them show reduced prices. Is this an indicator for a new edition or version of the game?

Best wishes!
Liam
 
Mongoose 2300 AD is the most recent version and a great purchase. A COTI loyalist, Dunn, wrote it and did an incredible job. It is the only version that has been released in more than ten+ years.

To answer your question, Mongoose 2300 AD IS the new version.
 
Hello.

Mongoose 2300 AD is the most recent version and a great purchase. A COTI loyalist, Dunn, wrote it and did an incredible job. It is the only version that has been released in more than ten+ years.

To answer your question, Mongoose 2300 AD IS the new version.

Thank you, Kilgs. Ok, under these circumstances I know what I have to do. :)

Best wishes!
Liam
 
Hello.

I think the Mongoose 'sale' could be an effort to reduce the pdf prices to be in line with other companies' products.

I stumbled over the website of Mongoose Publishing; and they have announced a general 20% cut on any Traveller-esque product because of the Gen-Con event ... Now I have the big picture.

The next question would be: Should I focus on Mongoose-publications, or should I get the 2300AD-CD from Far Future?

Best wishes!
Liam
 
Hello.



I stumbled over the website of Mongoose Publishing; and they have announced a general 20% cut on any Traveller-esque product because of the Gen-Con event ... Now I have the big picture.

The next question would be: Should I focus on Mongoose-publications, or should I get the 2300AD-CD from Far Future?

Best wishes!
Liam
depends which system you plan to run.

the 2300AD system is, mechanically, a 1d10 version of the MT task system, 4d6-4 stat gen, and an interesting combat system... some find it clunky, others find it awesome.
 
Hello.

I am more interested in the background information than the gaming-system. About gaming-systems I have little trouble with adapting. I take my major game-crunch-fun from the background information available.

2300 AD, when it was first released, was based on more or less scientific information, estimates and assumptions from back in the 80ies, I think; and now that Mongoose is taking a (rather slow) approach on this game with approx 25 years having passed I wonder a lot how much "updated information" would be included in the new version of 2300 AD.

Maybe you remember me asking about "AstroSynthesis" in the Random Static sub-section of this forum; and there a certain blog was mentioned which is produced by someone who has updated his personal information on the 2300 AD star-map. And the new map looks so much more complete that I wonder if things like this are being covered in the re-release of the game as well. Or is the Mongoose-publication nothing else but a recycling of 'old' information without adapting new information being available - like updated star maps, new understandings of spacetravelling etc. ... If Mongoose really does nothing else but reprint only with a new "facial expression", I think I would try to get hold of the FFE CD-ROM with all the early 2300 AD material ...

Best wishes!
Liam
 
Hello.

I am more interested in the background information than the gaming-system. About gaming-systems I have little trouble with adapting. I take my major game-crunch-fun from the background information available.

2300 AD, when it was first released, was based on more or less scientific information, estimates and assumptions from back in the 80ies, I think; and now that Mongoose is taking a (rather slow) approach on this game with approx 25 years having passed I wonder a lot how much "updated information" would be included in the new version of 2300 AD.

Maybe you remember me asking about "AstroSynthesis" in the Random Static sub-section of this forum; and there a certain blog was mentioned which is produced by someone who has updated his personal information on the 2300 AD star-map. And the new map looks so much more complete that I wonder if things like this are being covered in the re-release of the game as well. Or is the Mongoose-publication nothing else but a recycling of 'old' information without adapting new information being available - like updated star maps, new understandings of spacetravelling etc. ... If Mongoose really does nothing else but reprint only with a new "facial expression", I think I would try to get hold of the FFE CD-ROM with all the early 2300 AD material ...

Best wishes!
Liam

The map, for various reasons, isn't updated. It wasn't the real starmap even at release (tho', for several items they picked the more convenient of several values). The setting itself is well encoded in 2320, and Colin basically just converted the 2320 text over for MgT2300AD, then polished it up a bit.

There's more at the moment for classic 2300; there will be more for MgT2300AD if the line keeps selling.

I should probably sell most of my dead tree 2300 collection. It's just taking up space I need for other stuff. (And I'd rather get the disk, anyway.)
 
No real updated information... I mean, the approach to the system and setting has been enhanced by more modern ideas but the basics remain the same. The 2300 starmap remains the same as the incorrect one from the original game. Although I think the major flaw was just the bumping of Nyotekundu closer to Sol. But it does not take into account all of the stars and brown dwarfs that have been discovered since. There's a decent disclaimer in the new Mongoose version as to why they kept it the way it was.

IMO, a mistake. Why carbon copy it when you could update it and make it better? Not my call.

I'm not a huge fan of the Mongoose system (in general) but I would (personally) recommend it over the original 2300 system. The old system is pretty dated and finicky. At least the Mongoose system has been run through the ringer and Colin did a great job at adding interesting features to it.

I still shiver at the thought of building a 2300 spaceship in the original system. Use Mongoose and spare yourself the hassle.
 
No real updated information... I mean, the approach to the system and setting has been enhanced by more modern ideas but the basics remain the same. The 2300 starmap remains the same as the incorrect one from the original game. Although I think the major flaw was just the bumping of Nyotekundu closer to Sol. But it does not take into account all of the stars and brown dwarfs that have been discovered since. There's a decent disclaimer in the new Mongoose version as to why they kept it the way it was.

IMO, a mistake. Why carbon copy it when you could update it and make it better? Not my call.

I cannot tell where right now, but IIRC I read somewhere that they decided against so updating the star map because it broke all the travel lines, as many of the brown dwarfs discovered make too easy to bypass the routes imposed by the 7.7 limit on the near star map.

So, while you are right to a quite large point, it was considered too setting breaking to update it.
 
I cannot tell where right now, but IIRC I read somewhere that they decided against so updating the star map because it broke all the travel lines, as many of the brown dwarfs discovered make too easy to bypass the routes imposed by the 7.7 limit on the near star map.

So, while you are right to a quite large point, it was considered too setting breaking to update it.

Yeah, that was my understanding also. But I would disagree that it breaks the setting overall... it just changes where everything is. You would just have to figure out where the different aliens were and so on, basically remodel how the starmap and colonies looked. Not an easy job but I think it would have benefited.

I don't blame them for doing it. Heck, it was slick to get a new version of it anyways.

But considering I own Astrosynthesis and the data for all currently known stars, it would be nice to be able to use it ;-) I experimented with it and the actual starmap that comes out is really quite interesting. I have no idea how they figured on the 7.7 limit but it's a perfect number to create interesting routes.
 
Using best current changes the arms significantly... it would have very little backward compatibility. Malenfant has posted to facebook (and maybe his website) a 3D visualization of a best current real data map with the 7.7LY info. It's definitely quite obviously different.
 
Hi there,

thank you for more insight. You 'trouble' me a lot.

Ok, this is what I take from this so far: The Mongoose Traveller 2300 edition is streamlined and rules-wise transformed into Traveller. And yet there are very few titles available for this new edition of 2300 AD.

So, if I want to get the background information with much more detail I should stick with the old material which is made available with the Far Future Enterprise CD/ DVD, right?

Ok. Since rules as such have no high priority for me, I still think I should double-checkmy opinion. Your mentionings about the rules are kind of alarming. Is the original 2300 AD rules-set really that aweful?

Let me think: Considering the price for the DVD and then the money I need for the Mongoose Traveller core rules, the MgT 2300 AD I think I should go for both product lines then, right? :file_21:

Best wishes!
Liam
 
It's a toss-up. I own the original 2300 AD set, and the Colonial Atlas. Plus... Earth Core/Cybertech. The Colonial Atlas is excellent and I recommend it regardless of your system choice. Oh, I do have the pdf for Starcruiser (spaceships and stuff) but haven't looked at them since the first read.

But I think Colin wrapped all of the main set stuff into the Mongoose 2300 book. So you may want to benefit from that. It lays things out better than the 1st edition set but has a few things here and there of interest.

Are you using your own rule system? If so, then get whatever you want. If you need a rules-system, go Mongoose and the old Colonial Atlas. (IMO)

(PS-If you're planning on using AS, I do have a filemap for the all of the Arms done by someone else. I think it may be stored in the Library. PM me and I can send it.)
 
Hello.

@Kilgs:

It's a toss-up. I own the original 2300 AD set, and the Colonial Atlas. Plus... Earth Core/Cybertech. The Colonial Atlas is excellent and I recommend it regardless of your system choice. Oh, I do have the pdf for Starcruiser (spaceships and stuff) but haven't looked at them since the first read.

But I think Colin wrapped all of the main set stuff into the Mongoose 2300 book. So you may want to benefit from that. It lays things out better than the 1st edition set but has a few things here and there of interest.

Are you using your own rule system? If so, then get whatever you want. If you need a rules-system, go Mongoose and the old Colonial Atlas. (IMO)

(PS-If you're planning on using AS, I do have a filemap for the all of the Arms done by someone else. I think it may be stored in the Library. PM me and I can send it.)

Currently I work on two different projects with the same core idea: the creation of a fictitious science fiction background about the early years of mankind setting for the stars - which means space-travelling with slower-than-light propulsed spaceships. So the first two to three waves of settlers and colonists would use a mixture of multi-generation- and/or sleeper-ships to get to the closer stars which might hold exoplanets which would be suitable for settlements or at least for some basic terraforming to make them habitable to a certain degree.

The first project is about the background of a a role-playing-game a friend of mine develops over 20 years already; the background of this game is about the 31st century in which FTL and stuff is all common; actually it has a lot in common with Traveller; and Traveller was one of the main spirits that made him create this his background. But he did not take care of the early ages of mankind in space; and he and I have started working on the first centuries of spacetravelling - basically the period of time until FTL became available - in order to complete the historical development and make things feel much more "round". And surprise: this is pretty much the time between 1990 and 2350. So this is where 2300 AD might come in handy - at least for offering hooks and ideas to apply "fair use policies". No, it would not be about copy-pasing or simply taking the ideas of others; it is just about looking at things how such a period of time was already handled; maybe some things come close to what we have on my mind, maybe other things show us some things we have not cared yet, etc .

The other project is basically the creation of a basic background I would like to use for two more different projects which again are linked (does this make sense?) - a novel and a hard sci fi rpg background. The major difference between this and the project with my friend is that the project of my friend's is a somewhat dark and dystopian way to look at things. In contrary I want to create a background myself in which the spirit of the early settlements of the US-terriroties and a certain gold-digger-mentality is underlying the whole colonization and settler-theme - so a hard scifi background with a much more positive perspective enriched with dreams and hopes. I am sick and tired of so many multigeneration starship novels and stories which are so dark, sinister, negative and sh*t and sorts ... So this is where things root for me.

Both major projects have one thing in common: the technological approach as well as the "more or less" realistic depiction of the close neighborhood of our solar system. Over the last couple of years the search for exoplanets and the understanding of the different star-systems around us were kind of in focus of space sciences. And the results up until "now" I would like to consider as the core structure for the space I'd like to settle in my fictional work.
As for space-travelling: Travelling to the stars with sub-speed-of-light is kind of a feat and a challenge ... But I think you can use this for creating some intense and exciting challenges for the backgrounds I would like to create. And here, again, 2300 AD might come in handy as well, if it delves into some basic ship-concepts and space-travell-issues.

So back to 2300 AD. So yeah, I am more interested in the background material (for now). If it comes to the choice of the proper gaming-system I haven't decided anything yet. But I can tell you one thing for certain: Currently only Mongoose Traveller, and Alternity are on the plate. Both have their powers and weaknesses; and both convince me as well as I like.

AS I will use for the star maps. I have read through the blog/website you have mentioned on my other topic about AS. And I already got the files for the star-systems up to 23 light-years distance. I am not certain, but I wouldn't be surprised to find the 2300 AD datasets for AS on this website as well. I may be wrong, but then - certainly - I would ask you for the files. Promised. :rofl:

Best wishes!
Liam
 
Your mentionings about the rules are kind of alarming. Is the original 2300 AD rules-set really that aweful?
/QUOTE]
It's not awful at all... but, like most old GDW, you really want to have the errata handy.

Character generation is less detailed, but has more attributes than, CT. Skills are not linear in cost, but skill points are earned mostly linearly.

Stat range: 4d6-4 (Reroll result of 0). Strength runs up to 24, since it's Size+HW gravity+Body Type mod, and Agility in the same range.
Turning Points are 1d10 years, and grant (TurningPointLengthInYears)+(IntModifier)+(EduModifier) points; no promotion/position/ranks/Special Duty.
Reenlistment is a determination task.

Task system is nearly identical to MegaTraveller's, except that it's 1d10 rather than 2d6, and that the asset value of a stat averages 2 and ranges 0-4 rather than 1.

Damage is wounds to specific body locations; it provides for both 1-shot-kills and shot-with-autofire-and-hardly-noticed.

No PC playable alien races are presented.

Ship combat is a separate boardgame/tabletop game.
 
Hi there,

@aramis: Would you say the ship-construction rules on the original 2300 AD is - although maybe a lot more challenging - the better choice for creating "realistic" space-ships - at least more realistic than what is provided in CT and/or MgT?

Best wishes!
Liam
 
Hi there,

@aramis: Would you say the ship-construction rules on the original 2300 AD is - although maybe a lot more challenging - the better choice for creating "realistic" space-ships - at least more realistic than what is provided in CT and/or MgT?

Best wishes!
Liam
Not certain - I've not looked at it in 20+ years.
 
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