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PA vs Meson

skyth

SOC-12
I was thinking about the PA vs Meson spinal (Looking at T guns primarily)

Might a T-PA be worth it? I know they don't have the kill potential of a Meson, but they might be worthwhile...

PA's hit on a 5 (Assuming 6 agility and target being 20ktons) (83% hit rate)

Mesons hit on a 9, Pen a 9 Screen on a 5, and a needle config on a 3...22.5% hit chance

Meson will almost surely be a mission kill if it hits.

PA will do 19 Surface and 19 Radiation hits. Against AV 15, Each one has a 41.7% chance to do damage (most cases a weapon-1)...So you are looking to reduce the weapon USP of the target by around 15, which will do some serious damage to a fighting ship.

A PA is 4000 tons smaller and uses 200 points of energy less (So really 4400 tons smaller). Same price though. I could mount a PA in a 12,500 ton Battle Rider, whereas the Meson requires at least a 22k ton ship. Cost-wise the ships end up with a similar ratio of costs.

Granted, in 'real' warfare the Meson is better for the simple fact of it nailing drives/crew/etc...Whereas the PA only pulls teeth. But it does pull teeth rather well. Combined with Meson-armed ships for the actual kills...Might be useful to include them in fleets.
 
Combined with Meson-armed ships for the actual kills...Might be useful to include them in fleets.
perhaps backwards - a fleet of mostly paws, with a few meson guns thrown in to kill the crippled ships.
 
perhaps backwards - a fleet of mostly paws, with a few meson guns thrown in to kill the crippled ships.

I'd agree with that, and argue it depends on your ship's design objective and fleet strategy. While a heavy meson spinal makes a better ship killer, the PA definitely has it's place if you only want to degrade and declaw the target before a boarding and capture. Also the PA's higher hit chance is better for long-range hit & run

IMTU I design my defensive planetoid monitors with Meson to get surprise kills, for post-invasion guerilla strikes, while my light/strike/rift cruisers who specialize in raiding and screening the battle fleet use PA for raiding rear areas, or degrading an inbound Batron at long range before retreating out of range. A BatRon who has lost fleet escorts and surface laser batteries to cruiser long-range PA hit&run strikes is much more vulnerable to a massed missile Alpha Strike before the fleet's close to brawling range.
(At least that's how I read it in Power Projection & Brilliant Lances)

DX
 
Also the PA's higher hit chance is better for long-range hit & run
(smile) a factor T sniper gun ....

A BatRon who has lost fleet escorts and surface laser batteries to cruiser long-range PA hit&run strikes is much more vulnerable to a massed missile Alpha Strike before the fleet's close to brawling range.
(At least that's how I read it in Power Projection & Brilliant Lances)
yes, ruleset does have an effect, as does the battle space depiction. for example, if agility deducts from maneuver (e.g. an M6 ship in transit at m3 has a maximum of A3 available) then approaching an enemy fleet that has good long-range weapons becomes exceedingly difficult.
 
Spinal PAs are also excellent for killing lightly protected targets that have good meson defenses.
 
Spinal PAs are also excellent for killing lightly protected targets that have good meson defenses.

Good point. Keeping the opponent's naval architects guessing seems a reasonable reason to maintain a less optimal weapon family in the arsenal.
It forces them to spend volume and cost on armor instead of more guns/fuel/marines/whatever the design is really for...

The 500 year 5 war rivalry along the Marches would certainly drive linked evolutionary cycles in ship design far beyond any arms race we've seen.

DX
 
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