I know that past dicusssions of near-C rocks got so heated that the topic was banned from the Traveller Mailing List, so I am ask this with trepidation, but are there any canonical defenses against mass drivers?
Exactly, what use are nuclear dampers when a 3 tonne (~1 m³) rock dropped from orbit has the impact energy of a small nuke?
If an enemy fleet is willing to terror-bomb you back to the stone age, they can. The major powers might not want to risk the inevitable reprisals.
I know that past dicusssions of near-C rocks got so heated that the topic was banned from the Traveller Mailing List, so I am ask this with trepidation, but are there any canonical defenses against mass drivers?
I can't help but wonder if the best defense against a kinetic kill weapon are other kinetic kill weapons.
Three of the five needed data points:Possibly another venue for defense...
If one uses a really powerful beam weapon to bite into the oncoming asteroid or such, the "ablative" aspect of turning part of the asteroid into super heated gases might be the equivalent of using a low grade rocket engine. The exhaust from the super heated gases would likely push against the asteroid.
Question is: How much energy would be required to produce that effect? I'm thinking along the lines of High Energy Lasers being used to act as a ground based engine for heating plastic and having the vessel be propelled that way.
(Yes, taken from TRANSHUMAN SPACE from Steve Jackson Games)
Well, if you want to set some limits, you can declare that there's some effect to very high velocity in jump space and that ships entering jump space past a certain very high velocity simply don't emerge. That at least limits them to postulating some way of doing it in the opponent's own system, which is still a headache but at least leaves some chance that the target can develop some system to detect and intercept such attacks while they're still far enough off that it would do some good.
The primary solution to the velocity problem is the 32 hour arrival window for jump. Space is big, and things move a lot in 32 hours, and when you show up, you simply don't know what time you arrive. You can't make a "ballistic" decision from out of system with a 32 hour discrepancy on the other end.
The faster you come in, the more difficult it is to potentially correct your course based on your arrival.
Now, given that, you could always simply bracket the target. Send 100 things through jump simultaneously, since 3% of them will "hit the target" as planned. But that certainly makes the logistics more difficult.
Kinetic energy should be half that
E=1/2 m v^2
Lol, yup.Duh!.
Still 6G ship can reasonably exceed 2 Terratons of TNT...
Yep, left off some zeroes. Feeling pretty stupid.![]()