My one question for all of this debate stems from "What rules are we discussing when it comes to determining the economic feasibility of J1 or J2 starships and jump mains?
While the details vary, to the best of my knowledge J2 is cheaper per parsec than J1 in every version of Traveller, and J4 is inefficient. The balance between J2 and J3 varies with edition and tech level. For example, in High Guard, looking at 1,000T merchants and price per ton of cargo capacity:
TL 12, J1: 0.41 MCr/dton
TL 12, J2: 0.72 MCr/dton (175% as much, or 87% as much per parsec)
TL 12, J3: 1.26 MCr/dton (307% as much, or 102% as much per parsec)
TL 13, J1: 0.36 MCr/dton
TL 13, J2: 0.61 MCr/dton (170% as much, or 85% as much per parsec)
TL 13, J3: 1.01 MCr/dton (281% as much, or 93% as much per parsec)
TL 15, J1: 0.33 MCr/dton
TL 15, J2: 0.50 MCr/dton (152% as much, or 76% as much per parsec)
TL 15, J3: 0.78 MCr/dton (237% as much, or 79% as much per parsec)
TL 15, J4: 1.25 MCr/dton (379% as much, or 95% as much per parsec)
Note that, if you have a 5 parsec route that can be done straight in 5 parsecs, either J2 or J3 must pay for 6 parsecs distance, thus making J1 the preferred option before TL 15, unless you transship at an intermediate star.