HELP ME… I see how the pirate can destroy the Fat Trader, but even if the Fat Trader wanted to stop and surrender, it would require 7 turns of deceleration... (snip) ... The Pirate will need to intercept and board the Fat Trader while the Fat Trader decelerates and will be subject to attack by the planetary fighters for the entire time it is attacking and boarding the Fat Trader – and it still needs to escape (under fire by 20 nuclear armed fighters).
AT,
You beat me to it.
As Feynman explained to NASA during the Challenger Explosion hearings:
You can't cheat nature. Cold o-rings don't work and a pirate needs
TIME to match vectors, board, loot, and get away.
Perhaps someone would care to suggest a different plan of attack?
Perhaps we could have someone wave a magic wand?
As Pendragonman continually points out, the pitch can be queered. There can be a confluence of "magic" vectors, broken equipment, and official indifference/malfeasence/corruption/etc. and, as Pendragonman continually misunderstands, those are the OTU's
very rare exceptions and not the OTU's
everyday rules.
Ships in
Traveller move in vectors, ships in
Traveller have huge weapons ranges, ships in
Traveller can easily hurt one another. If you want your personal TU to somewhat resemble the OTU, if you want it to be internally consistent, if you want it to make sense, if you want it not to cheat nature, then you must have the
intellectual honesty to face the near-insurmountable hurdles piracy faces.
I'm no "rules lawyer", anyone who ever played in one of my games can attest to that. However, my TU was internally consistent. The background, the assumptions, the events from one session weren't completely ignored or overwritten during the next because I had some "kewl" idea. My campaigns were internally consistent and that allowed my players to plan, plot, and connive without the fear of me pulling a pirate out of my *ss just to flummox them. Events made sense, events didn't cheat nature, events displayed an internal consistency.
There are pirates IMTU because pirates are
fun. However, the pirates IMTU do not count on attacking, matching vectors, boarding, and looting merchant vessels between the jump limit and port because such an event is nearly impossible to manage. The risk is too great, the game is not worth the candle.
Whatever folks do in their personal TUs is their own business, but piracy in the OTU can not and will not resemble the "queered pitch" or "suspender snapping exceptions" examples these threads always raise.
When it comes to
Traveller, I am strongly
pro-pirate and you'll be hard pressed to find someone more pro-pirate. What I am not is a
Yo-ho-ho-ist spinning scenarios full of laughable excuses and exceptions in order to meet some Hollywood-fantasy standard.
Piracy IMTU makes sense and games IMTU are the better for it.
Have fun,
Bill