I thought I might draw on the experience & knowledge of some of the members here in seeking an answer to a few questions.
In my campaign, the players will soon need to covertly insert themselves into a system and land on a planet to infiltrate a research base. The relevant planet is actually a (tidally locked) satellite ("S") in orbit 9 of the mainworld ("MW") itself in orbit 11 around its star.
I'm thinking of putting a number of meson gun sites on the MW which would cover S. This might give the players some strategic possibilities of using the farside of S to avoid detection. It might also be fun to rain down near miss meson shots on them later. In any case, I suppose I'm looking for input on 1) whether meson guns have a feasible range to reach S if they are based on the MW, 2) what is the effective range of meson guns, 3) the gameplay difference between taking a standard (low), high or geo-sync orbit, and finally 4) rules or considerations for targetting/detection of ships when in orbit around a planet.
All brainstorming welcomed and appreciated.
In my campaign, the players will soon need to covertly insert themselves into a system and land on a planet to infiltrate a research base. The relevant planet is actually a (tidally locked) satellite ("S") in orbit 9 of the mainworld ("MW") itself in orbit 11 around its star.
I'm thinking of putting a number of meson gun sites on the MW which would cover S. This might give the players some strategic possibilities of using the farside of S to avoid detection. It might also be fun to rain down near miss meson shots on them later. In any case, I suppose I'm looking for input on 1) whether meson guns have a feasible range to reach S if they are based on the MW, 2) what is the effective range of meson guns, 3) the gameplay difference between taking a standard (low), high or geo-sync orbit, and finally 4) rules or considerations for targetting/detection of ships when in orbit around a planet.
All brainstorming welcomed and appreciated.