However, in the context of this thread, that is irrelevant.
QUITE irrelevant.
Among other things, I'm trying to engineer starship designs that work @ TL=9-11 using LBB2.81 standard drives, which puts hard limits on the drives (A-D/E-H/J-K) which in turn puts hard limits on combined displacements when computing drive performance.
Suffice it to say, everything relevant to what I'm doing in this thread involves stuff that prefers to be 1000 tons or less in total ... with starships that prefer to fall into the 250-400 ton range.
@ TL=12 with L-N drives, I could potentially go as high as 600-800 tons for the starship.
Everything that I'm doing is "small time, free trader" type ACS Traveller stuff, which could just as easily be a PC starship in a campaign as it could be an NPC starship (class) in the background of a campaign. I'm trying to make something extremely versatile that can be useful in an incredibly wide variety of use cases, all because it is designed from the outset to be "standardized modular" and therefore easy to configure to meet a variety of needs.
As demonstrated earlier upthread, at most you can load up one of these TL=9 250 ton J3/3G Clippers with enough external loading to make it a J1+1 liner for 120 passengers using 33x Stateroom Boxes (for passengers and crew). I already know what that's going to have to look like on the deck plans ... I just need to have enough time to be able to buckle down and draw it all up in the Preview app that I use.
If you read back, these are intended to be standardised cargo/passenger pods carried externally. As such, each pod needs to be self contained.
Internally (for better drive performance) or externally (reducing drive performance in exchange for greater revenue tonnage capacity) is the tradeoff. You can't DO that without putting the necessary "amenities" into a hull of some sort (just like with any other small craft/big craft).
It's "more expensive" to do things this way, in terms of raw construction cost ... but the return on that investment is ease of modular (re)configuration after construction AND being able to bring more investors into the arena. When you don't need to buy the railroad ... just the rolling stock that runs on the railroad's tracks ... you can bring a lot more capital investment and "players" into a regional market.
Additionally ... since the 16 ton Boxes are
small craft, they can be constructed at any TL=9+ type B starport (type A not required). This then makes it possible for type B starport worlds to "get in on the action" of producing Boxes for transport on starships built at worlds with type A starports, increasing the volume of trade capacity available and enhancing economic "soft power" through trade volumes for worlds with type B starports. Ideally speaking, there would be a "surplus" of stock in Boxes relative to starships capable of carrying them, allowing third parties to invest in interstellar trade by buying Boxes to transport freight and passengers, increasing the demand for starships capable of towing those Boxes to desired (see: interstellar charter) destinations.
I just need to finish designing it, first.
Would people want to travel that way? Probably not.
To be honest, interstellar travel is going to have its limits on luxury no matter what you do.
Reason being is that just like with a submarine, displacement volume is at an absolute premium.
It's not like a planetary surface where The Sky's The Limit (or words to that effect).
When you realize that a 150m RADIUS sphere displaces 1 MILLION tons in Traveller terms ... and then realize that means you could "fit"
250,000 staterooms into that 300m DIAMETER sphere ... every single one of those staterooms had better be "broom closet" sized if you want them all to be able to fit in there!
Suffice it to say that
O'Niell Cylinder style habitats are best thought of as being GIGAton to TERRAton construction projects, in Traveller terms (especially when the cylinder is kilometers,
plural, long).