Here I am mainly referring to the vehicle/heavy weapons listed on pages 75-79 of MT/Referee's Manual as corrected by Don's errata document for MT.
My question (or perhaps it is just an observation) relates to the various game ratings of the rounds fired by weapons. Especially, the comparison between the performance in game terms of the Hivel gun ammunition on page 77 and the Howitzer ammunition and Mortar ammunition on the two preceding pages.
The ratings for penetration of HEAP rounds fired by Hivel guns are substantially less than the the identical bore-size HEAP rounds fired by Howitzers/Mortars. So, for example, the 12cm Hivel HEAP ammunition has a game penetration of 32. The 12cm Howitzer HEAP ammunition has a game penetration of 38.
Because in game terms a Hivel gun is the same as a Howitzer when attempting to hit something with a HEAP round using direct fire (i.e. you look up the weapon TL on the chart on page 72 of the MT/Player's Manual and cross-reference it with the correct column for the range to target and read off the required base difficulty to hit) it strikes me that a tank designer (or anti-tank gun designer) has no reason to use a Hivel gun. In fact, because a Hivel gun costs more and takes up more room than a Howitzer, you're actually even more crazy to fit your MT Abrams with a 12cm Hivel gun that has worse anti-armour performance than a Howitzer!
Now, the 12cm Hivel KEAP round has better performance than the 12cm Howitzer KEAP round - as you would expect. But it is still a poorer performer than the 12cm Howitzer HEAP round (12cm Howitzer HEAP is a better anti-tank round than 16cm Hivel KEAP!). Again, no weapon designer would fit a Hivel gun firing KEAP ammunition ahead of the better performing, smaller, cheaper Howitzer firing HEAP.
Also, autocannons and mass drivers have to use Hivel ammunition (see the notes accompanying tables 23 and 24 in MT/Referee's Manual). So they are forced to use the poorer performing ammunition.
Interestingly, the Hivel weapons have far better indirect fire ranges than the howitzers.
In the wacky world encouraged by these various rules, TL5-10 armies in the Imperium would be outfitted with direct fire anti-tank howitzers and indirect fire Hivel guns - the exact opposite of the real world.
My question (or perhaps it is just an observation) relates to the various game ratings of the rounds fired by weapons. Especially, the comparison between the performance in game terms of the Hivel gun ammunition on page 77 and the Howitzer ammunition and Mortar ammunition on the two preceding pages.
The ratings for penetration of HEAP rounds fired by Hivel guns are substantially less than the the identical bore-size HEAP rounds fired by Howitzers/Mortars. So, for example, the 12cm Hivel HEAP ammunition has a game penetration of 32. The 12cm Howitzer HEAP ammunition has a game penetration of 38.
Because in game terms a Hivel gun is the same as a Howitzer when attempting to hit something with a HEAP round using direct fire (i.e. you look up the weapon TL on the chart on page 72 of the MT/Player's Manual and cross-reference it with the correct column for the range to target and read off the required base difficulty to hit) it strikes me that a tank designer (or anti-tank gun designer) has no reason to use a Hivel gun. In fact, because a Hivel gun costs more and takes up more room than a Howitzer, you're actually even more crazy to fit your MT Abrams with a 12cm Hivel gun that has worse anti-armour performance than a Howitzer!
Now, the 12cm Hivel KEAP round has better performance than the 12cm Howitzer KEAP round - as you would expect. But it is still a poorer performer than the 12cm Howitzer HEAP round (12cm Howitzer HEAP is a better anti-tank round than 16cm Hivel KEAP!). Again, no weapon designer would fit a Hivel gun firing KEAP ammunition ahead of the better performing, smaller, cheaper Howitzer firing HEAP.
Also, autocannons and mass drivers have to use Hivel ammunition (see the notes accompanying tables 23 and 24 in MT/Referee's Manual). So they are forced to use the poorer performing ammunition.
Interestingly, the Hivel weapons have far better indirect fire ranges than the howitzers.
In the wacky world encouraged by these various rules, TL5-10 armies in the Imperium would be outfitted with direct fire anti-tank howitzers and indirect fire Hivel guns - the exact opposite of the real world.