Icosahedron
SOC-14 1K
* All but guarnteed to fail. Only one situation was to present itself for a possible escape... I think I'll keep it a secret though, just in case![]()
I'd be wary of this 'only one way out' scenario if you ever do run the game. Players are often quite inventive (and over-optimistic) about their own escape plans, but will frequently stumble right past your carefully plotted 'one true path' to freedom, no matter how many clues and flashing neon 'this way out' signs you drop under their noses.
Been there, done that, screaming IT'S THERE!!! UNDER YOUR NOSE!!! at the screen, and eventually having to railroad them out. It gets as demoralising for the GM as it is for the players.

Better to wait until they come up with a half-decent idea and let them have it.