Ship: 1,000,000t J1 Rift Tanker
Type: Rift Tanker
USP BT-Y71119Z-000900-00000-0 MCr 197,531.932 1 MTons
Bat Bear............................... Crew: 4041
Bat...................................... TL: 15
Cargo: 805,403 Crew Sections: 1000 of 5 Fuel: 110,000 EP: 10,000 Agility: 0 Shipboard Security Detail: 1000
Craft: 3 x 1000T Large Ketches, 3 x 50T Naval Cutters
Fuel Treatment: On Board Fuel Purification
Substitutions: Z = 1000
Architects Fee: MCr 1,962.097 Cost in Quantity: MCr 158,289.992
Detailed Description
(High Guard Design)
HULL
1,000,000.000 tons standard, 14,000,000.000 cubic meters, Dispersed Structure Configuration
CREW
308 Officers, 3733 Ratings
Book 5 Crew Breakdown
Command section: 50 officers and 450 ratings; Engineering section: 50 officers and 450 ratings; Gunnery section: 1 officers and 4 ratings; Flight section: 1 officers and 6 ratings; Service section: 200 officers and 1800 ratings, 1000 security troopers; Medical Section: 6 officers and 11 ratings
ENGINEERING
Jump-1, 1G Manuever, Power plant-1, 10,000.000 EP, Agility 0
AVIONICS
Bridge, Model/9 Computer
HARDPOINTS
None
ARMAMENT
None
DEFENCES
Nuclear Damper (Factor-9)
CRAFT
3 1,000.000 ton Rift Ketches (Crew of 0, Cost of MCr 422.224), 3 50.000 ton Naval Cutters (Crew of 0, Cost of MCr 18.520)
FUEL
110,000 Tons Fuel (1 parsecs jump and 28 days endurance)
No Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
2,023.5 Staterooms, 805,403 Tons Cargo
USER DEFINED COMPONENTS
1 Lounge/Bar, 50-occupancy (15.000 tons, Crew 3, Cost MCr 0.000), 1 Exercise gym, 40-person, 12m x 15m (40.000 tons, Crew 3, Cost MCr 0.000), 1 Pool, 50m x 25m (in 60x30 space) (400.000 tons, Crew 3, Cost MCr 0.000), 1 Rec. park, 90m x 45m x 9m (2,700.000 tons, Crew 3, Cost MCr 0.000)
COST
MCr 198,171.797 Singly (incl. Architects fees of MCr 1,962.097), MCr 156,967.760 in Quantity, plus MCr 1,322.232 of Carried Craft
CONSTRUCTION TIME
240 Weeks Singly, 192 Weeks in Quantity
COMMENTS
The Rift Tanker is intended to help bridge a rift by providing a deep space fuel source at midpoint. By positioning tankers in deep space 4 to 6 parsecs from a supporting world on either side of a rift, the tankers can be used to bridge a rift as large as 12 to 18 parsecs.
One or more Rift Tankers are assigned to a specific deep space coordinate, depending on the level of traffic intended to be supported by the link. Where possible, the coordinates will be those of a brown dwarf, orphan planet or other deep space mass to provide a gravitational point to assist navigation; more often the need to place a station in a specific region requires a deep space location and there will be no nearby masses. The tanker approaches the assigned post in a series of 1-parsec hops, then spends most of a year in deep space, crews rotating in and out and supplies being delivered by other supply ships while scouts and light craft use it as a deep space fueling and supply station, before it is relieved by another tanker and makes its way back to port for annual maintenance.
The Rift Tanker is intended to operate in deep space far from hostile forces - opposing naval forces are not expected to intrude that deeply into Imperial space, and most ships that jumped to deep space would find themselves stranded but for the tanker's fuel. There is however a slight risk of mischief by enemies using civilian freighters or tankers, so it does carry a nuclear damper and has a protective force consisting typically of a light cruiser and a few destroyer escorts or corvettes to guard it.
The Rift Tanker is unusual in that most of its fuel is carried as water. The ship has a 110,000 dT hydrogen fuel tank to serve its jump needs, but the remainder of the fuel space is water tanks. Water offers advantages over hydrogen storage in that it is a denser storage medium for hydrogen, can be maintained without special insulation, does not leak as easily as hydrogen, and does not pose a fire or explosion risk. Liquid water is 14 times denser than liquid hydrogen. Only 1/9 of that water mass is hydrogen, but that still provides 56% more hydrogen per volume than H2 storage. The Rift Tanker's 800,000 dTon fuel tank can therefore store 1,250,000 dTons of hydrogen; the water can be cracked and the hydrogen purified by the ship's purification plants as it is delivered to waiting ships, with the oxygen typically vented to space. A Rift Tanker can refuel a squadron of 200 kt dreadnoughts, if needed. In addition, the tanker carries 5400 dTons of other cargo for its own supply needs and the supply needs of refueling ships.
In addition to the usual crew provisions, the tanker carries recreational facilities for visiting crew including a pool, gymnasium, bar/lounge, and a 1-acre 9-meter height recreational park.
Note: alternate fuels including ammonia were considered. However, water offered the advantage of being plentiful, easily handled, and being usable as an emergency source of oxygen and drinking water. (Another advantage for you Rebellion fans is that if the ship gets destroyed at some point during the conflict, the water may still be there and available to your players - with a bit of work.)