TJP
SOC-12
Most power plants do not produce electrical energy, but thermal and/or kinetic energy. Only after this heat/motion is coupled to a generator is electrical energy produced. Now, to many this has no relevance, but in a search for Greater Realism (tm) in vehicle designs, I'd like some distinction made in this. For instance, even if a gas turbine is developing power of x kilowatts, it doesn't mean you can use it as is to produce x kilowatts of electrical power - you need a generator for that. Generating electricity isn't going to be 100% effective, you're going to lose some energy in the process. Also, the generator is going to take up precious volume and add mass to your vehicle, plus it's going to cost something as well.
With this (needless complexity?) it's important to categorize power plants into two groups: those that produce electricity without a generator and those that don't - with possibly a third group for those that store electricity. I'm going to need your help on this, as I have no idea if an MHD turbine requires a generator or not, for example. I gathered a list of power plants from MT, T4 FFS and GURPS Vehicles. None of those systems make any distinction on the "type" of energy produced (BTW, the Vehicle Design System (VDS) by BTRC/Greg Porter requires generators for electricity production but unfortunately does not give details about what power plants require them, as it is a design system, not construction from lists of parts).
Produce Electrical Power
* Fuel Cells
* Solar Cells
Store Electrical Power
* Batteries (generally long storage life, low discharge rate)
* Capacitors (generally short storage life, high discharge rate)
* Superconducting loops ("power cells", long storage life, high discharge rate - ideal for energy weapons, if they exist in room-temperature versions)
Do Not Produce/Store Electrical Power Directly
* External Combustion (steam engines)
* Internal Combustion
* Gas Turbine
* Fission Reactor (but I guess, the stats assume an inherent generator)
* Fusion Reactor (as fission, inherent generator)
* Radiothermal Generators (as fission, inherent generator)
Unknowns (power production)
* MHD Turbine (GURPS describes these as having an MHD generator as well, but if they do, do they produce electricity or not?)
* Antimatter (guessing they should have an inherent generator, as with nuclear reactors)
Unknowns (power storage)
* Flywheel (so they store energy in a spinning wheel, but is that converted to electricity by default of the design and what would be their storage efficiency and life, discharge rates should/could be high)
* Homopolar Generators (from 2300AD, what are these really? Just glorified capacitors?)
What other types of power plants (or power storage) would there be? Not counting wind mills, hydroelectric dams, nor geothermal or tidal power as these would be hard to utilize in a vehicle.
P.S. As an added complication to a complication, an electric car would require an electrical motor to convert the electical power (of batteries) to motive power... Hey, I heard that, who said "damn gearhead!", who was it?
With this (needless complexity?) it's important to categorize power plants into two groups: those that produce electricity without a generator and those that don't - with possibly a third group for those that store electricity. I'm going to need your help on this, as I have no idea if an MHD turbine requires a generator or not, for example. I gathered a list of power plants from MT, T4 FFS and GURPS Vehicles. None of those systems make any distinction on the "type" of energy produced (BTW, the Vehicle Design System (VDS) by BTRC/Greg Porter requires generators for electricity production but unfortunately does not give details about what power plants require them, as it is a design system, not construction from lists of parts).
Produce Electrical Power
* Fuel Cells
* Solar Cells
Store Electrical Power
* Batteries (generally long storage life, low discharge rate)
* Capacitors (generally short storage life, high discharge rate)
* Superconducting loops ("power cells", long storage life, high discharge rate - ideal for energy weapons, if they exist in room-temperature versions)
Do Not Produce/Store Electrical Power Directly
* External Combustion (steam engines)
* Internal Combustion
* Gas Turbine
* Fission Reactor (but I guess, the stats assume an inherent generator)
* Fusion Reactor (as fission, inherent generator)
* Radiothermal Generators (as fission, inherent generator)
Unknowns (power production)
* MHD Turbine (GURPS describes these as having an MHD generator as well, but if they do, do they produce electricity or not?)
* Antimatter (guessing they should have an inherent generator, as with nuclear reactors)
Unknowns (power storage)
* Flywheel (so they store energy in a spinning wheel, but is that converted to electricity by default of the design and what would be their storage efficiency and life, discharge rates should/could be high)
* Homopolar Generators (from 2300AD, what are these really? Just glorified capacitors?)
What other types of power plants (or power storage) would there be? Not counting wind mills, hydroelectric dams, nor geothermal or tidal power as these would be hard to utilize in a vehicle.
P.S. As an added complication to a complication, an electric car would require an electrical motor to convert the electical power (of batteries) to motive power... Hey, I heard that, who said "damn gearhead!", who was it?
