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Power Projection game for Traveller

I've played it (truth in advertising: I've helped produce new ships for it) and it's very faithful to the OTU and CT/HG, although rules are provided to convert any TU's ships to PP:F (except MGT, which is too new).

It works well for squadron-sized engagements of real warships (CT-size ships, even the "mighty" Broadsword, are too small for decent simulation in PP:F) and can handle a couple of battleships at once, but once you've got more than about 400,000 tons of ships per side it gets awkward, even though Dom included a "massed fire table" to allow you to handle really big salvos more quickly.

I recommend it, and play it whenever I can.
 
This is an official Traveller product and uses a variant of the Full Thrust rules with ships converted from High Guard. This adds Book 2 style vector movement to High Guard. And if you've ever tried to play High Guard ship combat with multiple cruisers on each side ... without using a computer ... you'll know what a pain it can be. In High Guard each battery has to roll 2d6 to hit, and again to penetrate each appropriate defense, and finally again for damage. But in Power Projection this has all been converted into a single d6 roll per battery. (So, for example, to resolve 8 laser batteries just pick up and roll 8 1d6s.)

Power Projection closely follows High Guard with 2 exceptions (brought in to improve game play): First, sand clouds (from sandcasters) can be deployed at a point away from the launching ship instead of being centered on the launching ship ... and they drift (creating a sort of terrain feature to otherwise empty space). Second, spinal mounts can only fire every other turn (require a charging turn) ... adding a tactical concern over when best to fire.

The game is best scaled for cruisers (Azhanti, Gionetti, etc) with rules to make dreadnaughts playable too. PP:Escort features smaller ships (Crysanthemums, Fer-de-Lances, etc) ... someone described them as flying egg crates with bazookas!

BITS developed Power Projection over a number of years by playtesting at Gencon UK. The past couple of years has seen regular demos played at Gencon UK (run by me), and Dragonmeet (although for this year's Dragonmeet a return to ACQ is planned instead). The standard demo used at conventions is for 2 Crysanthemums and 2 Fer-de-Lances against an equivalent Zhodani squadron. New players usually play this scenario in 2-3 hours.

The game comes with a number of pieces that will need cutting out (it helps if you get them laminated too) and you will need a bucket of d6, a tape measure and a moderately large area to play on (we use a black sheet over a couple of tressal tables). The minis (sold separately) really add to the game. (See here.)
 
Great game, and the earlier version power projection: escort was able to model smaller sized ship engagements.

I converted it to handle PC sized ships from fighters up to 5kt to be more usable with the ship sizes IMTU. The rules for which are on this site somewhere...
 
Am I the only one who didn't know about this?

Nope, I didn't. Man, am I out of the loop. :(

So... does one order this online, or is it availble in stores? Being (mostly) unemployed I tend to stay away from game stores these days; it's less depressing that way. Still, I'd make my way over for something new and cool in Traveller like this any day.
 
Nope, I didn't. Man, am I out of the loop. :(

So... does one order this online, or is it availble in stores? Being (mostly) unemployed I tend to stay away from game stores these days; it's less depressing that way. Still, I'd make my way over for something new and cool in Traveller like this any day.

I'd get it online, from Ad Astra Games; it's faster and their version is the latest. You get all the ships and stuff from Power Projection:Escort with Ad Astra's version of Power Projection:Fleet.

(disclaimer: I also work for Ken Burnside, who runs Ad Astra Games).
 
Yes ! I've got both power projection :escort and Power projection :fleet never got the chance to play. However ,I recomend it for all your traveller fleet actions. (and heaven help the pcs, in their scout, freetrader or subsidized merchant if they're caught in the crossfire)
 
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