In the discussion about Anomalies in the T4 folder the thought came up that I consider most adventures I've read for Traveller to be fairly bland and hard to get enthusiastic over.
Many are very generic, and the plots often not that interesting. The GDW adventures especially made me yawn, since so many were just a big starship and some notes about what they are used for.
So, what pre-published adventures have gotten the steam pressure up for you, and made you feel like sitting down for a session at once?
I will start with my one big exception. Lords of Thunder by William Keith Jr, from MTJ#4, made my mind swirm with ideas and possibilities. I just had to use it for a campaign!
Many are very generic, and the plots often not that interesting. The GDW adventures especially made me yawn, since so many were just a big starship and some notes about what they are used for.
So, what pre-published adventures have gotten the steam pressure up for you, and made you feel like sitting down for a session at once?
I will start with my one big exception. Lords of Thunder by William Keith Jr, from MTJ#4, made my mind swirm with ideas and possibilities. I just had to use it for a campaign!