With the uneven distribution of port facilities, and merchant companies' desire to get to new markets ahead of the competition, a quick to deploy hi-port facility is surely a must have.
What legal or political restrictions are there on the development of such starports in the Imperium?
What would be the requirements for such a facility?
How would warehousing be handled?
Since such a facility would aim for profitability ahead of security, how long would it take for pirates to make their move?
Below are stats for the 'Fat Controller', using High Guard. It intentionally uses the same drive as a subsidised liner, to imply that it is part cannibalised.
What legal or political restrictions are there on the development of such starports in the Imperium?
What would be the requirements for such a facility?
How would warehousing be handled?
Since such a facility would aim for profitability ahead of security, how long would it take for pirates to make their move?
Below are stats for the 'Fat Controller', using High Guard. It intentionally uses the same drive as a subsidised liner, to imply that it is part cannibalised.
Ship: Fat Controller Lite
Class: Fat Controller
Type: Frontier merchant highport
Architect: A M
Tech Level: 13
USP
MN-A401122-040000-40004-0 MCr 446.604 1.4 KTons
Bat Bear 1 1 1 Crew: 49
Bat 1 1 1 TL: 13
Cargo: 15.000 Passengers: 30 Fuel: 214.000 EP: 14.000 Agility: 0 Shipboard Security Detail: 1 Pulse Lasers
Craft: 4 x 95T Shuttle, 2 x 30T Ship's Boat
Architects Fee: MCr 2.826 Cost in Quantity: MCr 390.083
Detailed Description
HULL
1,400.000 tons standard, 19,600.000 cubic meters, Close Structure Configuration
CREW
11 Officers, 38 Ratings
ENGINEERING
Jump-0, 1G Manuever, Power plant-1, 14.000 EP, Agility 0
AVIONICS
Bridge, Model/2 Computer
HARDPOINTS
6 Hardpoints
ARMAMENT
3 Triple Missile Turrets organised into 1 Battery (Factor-4), 2 Triple Pulse Laser Turrets organised into 1 Battery (Factor-4)
DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4)
CRAFT
4 95.000 ton Shuttles (Crew of 2, Cost of MCr 33.000), 2 30.000 ton Ship's Boats (Crew of 2, Cost of MCr 16.000)
FUEL
214.000 Tons Fuel (0 parsecs jump and 28 days endurance, plus 200.000 tons of additional fuel)
No Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
79.0 Staterooms, 20 High Passengers, 10 Middle Passengers, 15.000 Tons Cargo
USER DEFINED COMPONENTS
3 Docking for 600 dTon vessels (60.000 tons, Crew 1, Cost MCr 1.320, requires 1 Hardpoint), 1 Medical Facility (8.000 tons, Crew 2, Cost MCr 1.500), 1 Multiband radio transmitter (3.000 tons, Crew 2, 5.000 Energy Points, Cost MCr 0.000, requires 1 Hardpoint)
COST
MCr 285.430 Singly (incl. Architects fees of MCr 2.826), MCr 226.083 in Quantity, plus MCr 164.000 of Carried Craft
CONSTRUCTION TIME
126 Weeks Singly, 101 Weeks in Quantity
COMMENTS
Intended as a temporary miniature-highport, for frontier worlds and colonies. It
has docking facilities for up to four 600 dTon ships at any one time.
On paper there appears to be minimal warehousing capacity to serve this many
ships. In operations at least two of the large transporter holds can be assumed
to be free, releasing another 300 dTons for cargo. The four transporters make
the transfer of stock from dirtside to orbit smooth and easy.
It has more than adequate accomodation for waiting passengers. Depending
on circumstances much of this may be converted to office or retail space.
It boasts state of the art medical facilities. This can be invaluable to those
operating many parsecs from civilization.
It has a powerul radio transmitter potentially making it an invaluable hub in a
fledgeling world's communication network. This can alone makes the Fat
Controller a significant commercial asset.
Class: Fat Controller
Type: Frontier merchant highport
Architect: A M
Tech Level: 13
USP
MN-A401122-040000-40004-0 MCr 446.604 1.4 KTons
Bat Bear 1 1 1 Crew: 49
Bat 1 1 1 TL: 13
Cargo: 15.000 Passengers: 30 Fuel: 214.000 EP: 14.000 Agility: 0 Shipboard Security Detail: 1 Pulse Lasers
Craft: 4 x 95T Shuttle, 2 x 30T Ship's Boat
Architects Fee: MCr 2.826 Cost in Quantity: MCr 390.083
Detailed Description
HULL
1,400.000 tons standard, 19,600.000 cubic meters, Close Structure Configuration
CREW
11 Officers, 38 Ratings
ENGINEERING
Jump-0, 1G Manuever, Power plant-1, 14.000 EP, Agility 0
AVIONICS
Bridge, Model/2 Computer
HARDPOINTS
6 Hardpoints
ARMAMENT
3 Triple Missile Turrets organised into 1 Battery (Factor-4), 2 Triple Pulse Laser Turrets organised into 1 Battery (Factor-4)
DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4)
CRAFT
4 95.000 ton Shuttles (Crew of 2, Cost of MCr 33.000), 2 30.000 ton Ship's Boats (Crew of 2, Cost of MCr 16.000)
FUEL
214.000 Tons Fuel (0 parsecs jump and 28 days endurance, plus 200.000 tons of additional fuel)
No Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
79.0 Staterooms, 20 High Passengers, 10 Middle Passengers, 15.000 Tons Cargo
USER DEFINED COMPONENTS
3 Docking for 600 dTon vessels (60.000 tons, Crew 1, Cost MCr 1.320, requires 1 Hardpoint), 1 Medical Facility (8.000 tons, Crew 2, Cost MCr 1.500), 1 Multiband radio transmitter (3.000 tons, Crew 2, 5.000 Energy Points, Cost MCr 0.000, requires 1 Hardpoint)
COST
MCr 285.430 Singly (incl. Architects fees of MCr 2.826), MCr 226.083 in Quantity, plus MCr 164.000 of Carried Craft
CONSTRUCTION TIME
126 Weeks Singly, 101 Weeks in Quantity
COMMENTS
Intended as a temporary miniature-highport, for frontier worlds and colonies. It
has docking facilities for up to four 600 dTon ships at any one time.
On paper there appears to be minimal warehousing capacity to serve this many
ships. In operations at least two of the large transporter holds can be assumed
to be free, releasing another 300 dTons for cargo. The four transporters make
the transfer of stock from dirtside to orbit smooth and easy.
It has more than adequate accomodation for waiting passengers. Depending
on circumstances much of this may be converted to office or retail space.
It boasts state of the art medical facilities. This can be invaluable to those
operating many parsecs from civilization.
It has a powerul radio transmitter potentially making it an invaluable hub in a
fledgeling world's communication network. This can alone makes the Fat
Controller a significant commercial asset.