I'm brainstorming about Primordials' "cities". Perhaps they're more aptly called "settlements", but Knightfall calls it a city, so.
First, I'll assume they follow similar patterns. This is because it's easier for me to think about them. But it's also because we know only a little about the Primordials themselves.
Of course, the layout and sizes of the buildings were determined by the illustrator and writers, so there is inherent bias. However, there's no reason we can't project that bias onto the Primordials themselves.
* each is in a pocket universe.
* each pocket universe is accessed via several portals on automatic timers (e.g. one year out of 150) with *deducible*, interrelated schedules.
* the portals may well have been able to be opened at-will, psionically.
* there are "several" (e.g. more than three, but perhaps no more than a dozen) portals originally.
* built on a "featureless plain, stretching to the horizon". This implies the outside of a constructed surface, at least planetary sized. I suggest a Jupiter-sized 'Capsule' Dyson sphere encompassing a tiny constructed star with a stellar tap for energy.
* each pocket universe is more or less exactly the size of the tiny Dyson sphere.
* the city is protected by a white globe generator.
* "The city" means the area inside the globe.
* the city is designed so that every building is easily accessible via walking.
* the city area is an irregular ellipse, typically 500m across, and often somewhat shorter than that.
* the city is divided into sections by wide walkways.
* the city's outer half-radius is open field, accented by tall spiral plants.
* the center section is encircled by a broad circuit-walkway.
* radial avenues lead from the inside circuit through the globe itself. This implies that the globe can be turned off when needed.
* two tall, thin towers guard the proper entrance into the city (1), which is apparently the only break in the globe.
* about a dozen buildings are clustered in the center.
* the observatory and astronomy lab are near the globe wall, outside the center cluster.
* the entertainment buildings are midway in the open-field area.
* two (or three) small, low, nondescript buildings are on the globe border, at equidistant points - probably control/maintenance buildings for the globe, and perhaps also for the energy source.
* buildings are organic-looking: asymmetric without angles, with blunted points.
* buildings appear "normal" in standard-gravity POV, or even a tad stretched, and Knightfall does not mention gravity being a problem.
* building #16 is the tallest, at 120m tall, and around 40m wide. building #15 and #19 are 100m tall and around 30m wide. Building 13 is about 70m tall and maybe 10m wide for most its length. The observatory is 80m tall and about 20m wide at midsection. The towers could be as tall as building #16, but we don't really have a good view of them. We do know that they are very thin - maybe 8m wide - and quite irregular in shape.
* almost all buildings are single-purpose: high-rise apartments, conservatories, libraries, entertainments, sciences. One building is "multi-purpose" but with no actual stated purpose.
KEY
1. Sentry Towers
2. Comfortable Walkways
3. Tall Plants (about 10m to 20m tall)
4. Special walkway (stone-hard, copper-colored)
5. Central walkway
6. Dead plants
7. Glassy "Reflection Pool"
8. Plaza
9. Resting area, with skybridge to 10.
10. Holding cages
11. Mixed labs
12. Desert Biome
13. Jungle Biome
14. Ice Amusement Biome
15. Resting area, with skybridge to 16.
16. Admin
17. Multipurpose tower (?)
18. Library tower
19. Hi-rise living
20. Amusement ("recreation center") park, lower
21. Amusement ("recreation center") park, upper
22. Resting area, to 21.
23. Astronomy lab
24. Observatory
25. Living quarters (for astronomers?)
First, I'll assume they follow similar patterns. This is because it's easier for me to think about them. But it's also because we know only a little about the Primordials themselves.
Of course, the layout and sizes of the buildings were determined by the illustrator and writers, so there is inherent bias. However, there's no reason we can't project that bias onto the Primordials themselves.
* each is in a pocket universe.
* each pocket universe is accessed via several portals on automatic timers (e.g. one year out of 150) with *deducible*, interrelated schedules.
* the portals may well have been able to be opened at-will, psionically.
* there are "several" (e.g. more than three, but perhaps no more than a dozen) portals originally.
* built on a "featureless plain, stretching to the horizon". This implies the outside of a constructed surface, at least planetary sized. I suggest a Jupiter-sized 'Capsule' Dyson sphere encompassing a tiny constructed star with a stellar tap for energy.
* each pocket universe is more or less exactly the size of the tiny Dyson sphere.
* the city is protected by a white globe generator.
* "The city" means the area inside the globe.
* the city is designed so that every building is easily accessible via walking.
* the city area is an irregular ellipse, typically 500m across, and often somewhat shorter than that.
* the city is divided into sections by wide walkways.
* the city's outer half-radius is open field, accented by tall spiral plants.
* the center section is encircled by a broad circuit-walkway.
* radial avenues lead from the inside circuit through the globe itself. This implies that the globe can be turned off when needed.
* two tall, thin towers guard the proper entrance into the city (1), which is apparently the only break in the globe.
* about a dozen buildings are clustered in the center.
* the observatory and astronomy lab are near the globe wall, outside the center cluster.
* the entertainment buildings are midway in the open-field area.
* two (or three) small, low, nondescript buildings are on the globe border, at equidistant points - probably control/maintenance buildings for the globe, and perhaps also for the energy source.
* buildings are organic-looking: asymmetric without angles, with blunted points.
* buildings appear "normal" in standard-gravity POV, or even a tad stretched, and Knightfall does not mention gravity being a problem.
* building #16 is the tallest, at 120m tall, and around 40m wide. building #15 and #19 are 100m tall and around 30m wide. Building 13 is about 70m tall and maybe 10m wide for most its length. The observatory is 80m tall and about 20m wide at midsection. The towers could be as tall as building #16, but we don't really have a good view of them. We do know that they are very thin - maybe 8m wide - and quite irregular in shape.
* almost all buildings are single-purpose: high-rise apartments, conservatories, libraries, entertainments, sciences. One building is "multi-purpose" but with no actual stated purpose.
![primordial_city_plan.png](/proxy.php?image=http%3A%2F%2Feaglestone.pocketempires.com%2Fimg%2Fprimordial_city_plan.png&hash=9d23f0d48282cf11a30432748e41895a)
KEY
1. Sentry Towers
2. Comfortable Walkways
3. Tall Plants (about 10m to 20m tall)
4. Special walkway (stone-hard, copper-colored)
5. Central walkway
6. Dead plants
7. Glassy "Reflection Pool"
8. Plaza
9. Resting area, with skybridge to 10.
10. Holding cages
11. Mixed labs
12. Desert Biome
13. Jungle Biome
14. Ice Amusement Biome
15. Resting area, with skybridge to 16.
16. Admin
17. Multipurpose tower (?)
18. Library tower
19. Hi-rise living
20. Amusement ("recreation center") park, lower
21. Amusement ("recreation center") park, upper
22. Resting area, to 21.
23. Astronomy lab
24. Observatory
25. Living quarters (for astronomers?)
Last edited: